Disliked Elements, Mechanics, and Tropes

This is my big one. If I wanted to feel like a nobody with no power, prestige or badass skills then I could just…be me. Especially when the premise involves a world full of cool interesting people with cool interesting powers and your MC is the token normal whose only useful skill is being underestimated.

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Yeah, that one get tiring very quickly.

Don’t know if it’s better or worst than when you’re the token normal and your only useful skill is blocking other people’s skill. Being like ‘great, I make the world less fun by existing’ isn’t all that fun to me.

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Weaponized Killjoy is basically the Detective from Wayhaven Chronicles, yeah?

Unless you drink their blood, then they’re more like PCP for vampires.

Either way, it’s a shitty superpower and I hate it.

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It’s such a great way to describe what I meant, I’ll have to remember it.

Honestly it’s been a while so I don’t really remember if the detective even has any power but wasn’t the Bad Guy’s whole plan based around his blood being a super power boost for vampires as well as particularly attractive / delicious (which is a bit of a cliche for vampire stories at this point)?

Do they ever actually use that? Cause giving a power boost to your chosen ROs for a cool action scene could be fun.

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The big takeaway from the Murphy incident is that now the detective’s super blood is known to the supernatural world, which puts an enormous target on their back for other ambitious sorts like Murphy looking to get a quick snort of Detective before they do… whatever nefarious deeds they plan on doing.

Meanwhile, for the detective, it just nerfs supernatural powers (which works out great in the WIP for book three, when Unit Bravo gets into a fight with a super powerful opponent, and it comes down to the detective to Nope their powers in order to do any kind of damage to them.)

It occurs to me that maybe outright spoiling what happens in the WIP before it’s even published might not be a cool move, here.

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Interesting, I kinda lost sight of how the saga was doing. Not sure about the logic of something being both a power boost AND a way to depower but hey, if it works, it works.

I just find ‘I’m bringing them down to my level’ less fun than ‘I’m getting on their level’.

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I’ve toyed around with the idea of a character who can nullify powers in order to even the playing field, so I’m not totally against it.

But in my case, the poor guy’s Null power is so, ironically, powerful, that he has to wear specialized equipment at all times in order to not accidentally cripple all his fellow powered allies whenever he walks into the room, and in situations where fighting with powers is getting them nowhere, their big ace in the hole is to have him turn off his gear and let his Null aura go wild, which wipes out EVERYBODY’S powers, and forces them all to fight in a much more human manner.

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I mean, I’ve played with the idea too (in my case, it was an overly childish battle addict who’d just cancel whatever power or ability he’d find ‘unfair’, basically forcing everyone to play HIS game).

It’s just that in most cases, ‘Normie with weaponized killjoy’ could be replaced with something more fun without changing the story much. Instead of debuffing the ennemie, you could make him buff his allies for exemple.

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Yeah, I’m hopeful that the detective’s Nope expands beyond just being “I’ve decided you don’t get to have fun today,” even if it’s just, like, they somehow manage to channel the positive effects of it into their gun somehow so they can shoot Unit Bravo with Buff Bullets (I mean, since their gun doesn’t do shit to supernaturals otherwise, why not?).

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Buff bullets are a super cool idea I’ve ironically seen in a manwha recently.

It’s kinda the opposite of the thread but I have to say I love the trend of WIPs and games that take inspiration from new genres and media, like there’s an upcoming WIP that use the very popular ‘wrong chosen one’ fanfiction trope and a (overly wacky in it’s execution for my taste) WIP that take inspiration from delinquent mangas.

I never understood why they let the detective go around with weapons that literally don’t do shit in Wayhaven.

That remind me of something else I hate, when there’s like 50 fucking available weapons but when you actually get to fighting, the battle and how your character attack is described the exact same way, at best you’ll have one version of melee and one for ranged and that’s it. Just give me a default weapon then and don’t bother wasting both our time making up weapons. There was a mecha WIP that did that, it was annoying.

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This thread has been very active recently

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When you need to read a lot of content. Like when the game almost fully consists of text stuff without dialogues or any other audio monologues.

I can understand games like text quests or novellas. But when we speak about triple-A games… It is sad thing though.

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I hate false advertising like when a game say you can play as ‘poly’ and then you actually can’t, it happened a few times already.

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Sera hates guns so she decided they are ineffective. I pointed out once that, no matter how great a vampire’s healing is, if someone shoots them point blank with a pump action or a 50 cal at a close enough range, it will blow their heads off and that’ll be the end of them. And, if nothing else, a double ought to the knee would disable them quite well (shooting enemies’ kneecaps off was great fun in Fallout: New Vegas). But this is one of those cases where logic doesn’t exist in the world because reasons.

Agreed. If the writer doesn’t understand how weapons work, then either learn or ask someone on the boards for help. This annoys me as much as watching a movie or TV show where they click off the safety but use a sound effect that is jacking one in the chamber. Just NO!

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I mean, I don’t have a problem with monsters or supernatural no selling heavy artillery to the face without flinching, if you want to make your monsters that strong, then do it.

I just question why you’d let a super important asset (and your own damn kid) go around with a pretty common gun when that’s what they are facing. I also question said super important asset seemingly never realizing it / being fine with it.

I think the problem is more with writing combat scene than not understanding how weapons work but yeah, practicing or asking for advice would probably do a lot to solve the issue.

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You DO get the supermega taser in Book 2. Also, I’m pretty sure not-Murphy was wrong and his little experiment supercharged the Detective.

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Good to know, it’s been a long time since I played it so I forgot a lot of it.

Super long character appearance customisation that doesn’t impact the plot in the slightest. I, the forgotten one implements it well - a small and slight character will not be seen as intimidating at first, while the opposite is true for one that is 2 metres tall and built of muscles. And as the game takes place in a (fictional) ethnically homogenous country, your appearance impacts that of other characters you interact with. A bad example of character customisation would be making me choose between platinum, honey, caramel, champagne, and strawberry blonde hair despite it having no impact whatsoever on anything but text like “you tuck a strand of champagne hair between your ear”.

Also, not exactly a mechanic, but character names can sometimes annoy me. CG and HG proud themselves on their inclusivity, but if I want to play, say, a South Asian character, and their family is preset as parents Brad and Megan and brother Josh, then that feels limiting. Another pet peeve (though not exclusive to IF) is when people don’t do research into names, so you’ll have a female Russian character named something like Ilia Petrov (masculine name and surname, no patronymic).

A complaint that I’m sure isn’t unique to me is when I have choices like “turn left or right” despite having no way to tell what will happen when I turn left or right.

I also dislike time management - a long list of tasks I could do, skills I could boost or characters I could spend time with with some arbitrary time limit. Also, money management. Not for me.

Too many ROs. I guess it’s technically possible to include 8 romance options and make them all developed, if you have unlimited time, which most writers don’t, so they end up underdeveloped. And allow me to spend time with characters I’m not romancing and befriend them!

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Imagine me giving you a Reddit Silver award.

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I second this very much.

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