I’ve been thinking it would be useful if choices were somehow coded so the player can tell which choices will do certain things (especially if the text itself makes it unclear or its not meant to be blatant).
I’ve been messing about with a brief test demo of two possible alternatives.
I’m just curious what people think of if a game did this? Would you like it, would it spoil the game?
Personally I prefer the second system to the first one but I’m still unsure of the merits of having something like that.