I’d say that it’s more a typically generic choice game start. There’s other games that begin in a similar way. It’s also a fantasy genre staple. Start as a child, become an orphan, make a powerful friend, begin the journey to become a hero.
Now, it did remind me a lot of Eight Thrones, in that both have you approached by a demon who offers you a deal to keep you alive. But the settings are different, the circumstances are different, and it’s just a very superficial similiarity.
I didn’t think it was copying, just they were both drawing on similar influences. I’ve not played anything on CYS though so no idea about that.
So I’m going to say don’t change it. Instead just flesh things out a little. The better way to stop it seeming so similiar is to stop it being so generic, which is to add detail. Also pick what choices matter. Does it really matter what our parents business was? Will this have an impact on the story? Is it just a choice for the sake of a choice? If it is a choice for the sake of it, consider giving the parents a set business, and starting off with the protagonist helping them in it instead.
And if you wanted to define stats by that choice, well consider:
“Hero,” your father says. “We need your help in the library.”
*choice
#Help shelving the books, carrying around heavy boxes. - Strength
#Man the help desk and assist customers. - Social
#Work on the accounts/records/cataloguing - Intelligence
#Deliver books around town to those that can’t get out to the library - Speed
#No way! I’ve better things planned. Libraries are boring. I’ll trick my sister into helping instead. -
And there rather than being a generic choose your business, you’ve established a little about the protagonist and their family, you’ve introduced a family member, and you’ve given them a little sense of their life before the bandit attack. And you’ve a significant choice which impacts on stats, and also in the future it’s easier to make mention of stuff that your upbringing in a library allowed you to know. So when you go to the giant library, for instance, it will have more meaning since it calls back to your past.
Note the above is just an example. But you can do it with anything. I think sometimes not allowing choices, can actually aid better in characterisation.