You know how to sell me games lol. I lied to The supervisor so much she loves me… Decided I will enter In Zyp sly house whatever it takes So game purchased now iis personal I have a goal!!! My role will work I will conquest fame power ajd charming ros
Edit Seriously game highlight should have say there is houses to join It is a selling point for any harry potter fan
Oh…didn’t know there are houses involved. I was having second thoughts on this but I have to admit I got curious on the premise.
Yeah Is something for me is a big deal. Not only as replay value as role playing mechanism and with npcs. If this were in highlights i would have read demo sooner lol
No experience necessary! You just attach the screenshot to an email and send it to support AT choiceofgames DOT com. I really really cannot check the forum for support issues for several reasons: Even if it’s “my” game, tracking and responding to support issues for it is not my job. Maybe people expect because I interact fairly frequently on threads that I will respond to support issues (???) but I need to nip that thinking in the bud. So far the only way I can think to do that is to remind people every time to email support.
Ah, I see, because I tried checking on the menu like @Eiwynn suggested and I didn’t spot it and well, was kinda embarrassed to ask. In any event, I promise to do this henceforth!
In a case like this you don’t have to use any kind of special bug reporting feature, just compose an email.
The game has very, very few fake choices. And I kind of take issue with this complaint after a while because even when a choice doesn’t branch the game, it should be impacting your stats, primary or secondary, in a fashion that contributes to determining the end-states of the game. If people don’t believe this game is branchy or “copy pasted,” (it isn’t, it uses variables), then I’d say they didn’t play it twice choosing different options.
She leaves negative comments on every COG/HG game I’ve seen so far. It’s nothing new unfortunately.
Are we talking about the Google Play reviewer who wrote “The choices dont make much of a difference in the story and a lot of the scenes are copy pasted from character to character. Overall, this was a huge waste of money and time” ?
I think is A problem of perception That fake choice in the demo so bluntly and blatantly obvious almost insulting. Will make anyone just assuming this one is like the games from others companies. I know how a game is made and the company standards but a casual doesn’t.
A casual see that choice an first reaction will be game has no real choices and insult player intelligence. A casual doesn’t need get deeper to put a bad review lol. Some of reviews are a joke so choices like that are a beacon to false assumptions.
I cant play further yet lwill later. The begining slow pace and weird to introduce setting helps to reinforce the idea of this being like certain competence company that is not known for having real meaningful anything and sell over priced bundles . The atmosphere and writing is good and the house system open doors. A pity is not included as a highlight feature.
If you want when I play game and my opinion is positive I could left a critic in both Spanish and English saying any strong point like Houses. Houses and that are very popular in Spanish fandom like sorting quizs and all that
Hm, that’s actually an interesting point. An argument for a “Blah will remember that.” mechanic.
Exactly. I know Cog have standards I know that here I will not be scam or take as full. But being cynical 99% people don’t get deep and just go for illusion of choices just assume any company will be like those If wannabe charging from individual chapters without choices.
From a commercial stand point Is just more rentable publish fake choice only one ending small chunks of a complete game and seasons pass. Most people don’t care to get deep and actually bother in check options.
As no casual I am deep thankful to cog to bother in launch quality… Still most people give a shit quality and just want fast food literature
We absolutely cannot (and DO NOT!) solicit positive reviews! I can (and do!) encourage anyone to just leave a review, period, but it that’s your opinion, whatever that might be.
Yeah, that’s interesting to me, too. We have a game coming up for beta soon called Fool, working title, where you play a jester. The author has put in quite a few [Stat impact] notes in the game like [Strength increases] or what have you. Does this convince a casual player their choices have an impact? I don’t know.
The fuss about choice in question is kind of silly to me? Like, I think @Eiwynn pointed out, you can’t be a Zythian. The whole point of the game is that you aren’t a Zythian, and the choice impacts your playthrough! It’s not fake at all!!! Choosing to try and scam your way into being a Zythian will
*set storyPoints %+5
*set ambition %+5
*set liedAboutHouse true
I will certainly put any positive idea later. In my small tiny experience and all with Spanish people they in to sessions love see the stats that change in their screens I did code some d&d rules and dice rolls to play years ago. My friends love seen the stats changing in the screen seen those your Strength has up a point or You have a critical spell.
Or the infamous epic fail throws. So maybe A more easy to see for casuals what effects stats could make the fact there are choices easier to perceive. Like wow Now X person know I lied… people love that test even is just a fake perception a illusion
Hi @Mary_Duffy, yes that’s the one.
I’d say I’m kind of inured to bad reviews, and I can feel they’re fair or not, but I can’t do anything about it at the end of the day. Except remind myself that people are entitled to their opinions and they usually have no idea what they’re talking about in terms of how a game’s mechanics actually work. However, I think the valuable lesson is that players apparently demand that we signal better how their choices matter–or we risk reviews like that.
Death Collector in particular is a game about drawing in allies and making enemies at work. Does that mean there’s some text that’s the same on each playthrough? Sure. There’s an {ally} variable, a {whoLikesYouMost}, etc. But that’s not the only way the game changes through playthroughs, and this author in particular included an insane amount of very subtly different text depending on like a hundred different little booleans. One valid criticism might be: that’s not different enough, or I don’t want subtle differences, or whatever. But considering the different ways this game can end, it’s pretty dismissive to say it’s all the same. .
So I have a question. Started off a cyan house there’s a secret cyan, cyan is put upon, etc. Is this purely cosmetic if I was a Marty or another would there be a secret Marty, a Marty bias, etc?
Can someone help me make sense of the stats and what choices they would be?charisma and cunning are obvious enough but I’m a bit lost on procedural and intuition?
Procedural means you follow the rules. Intuition is essential you using your wit/intellect. Least that’s what I deduce first time around.
Thank you!