Hello everyone! So Iāve received several suggestions to include additional heritage options for MC, especially for the supernatural genre. I was planning on expanding your genre/heritage choice in later volumes as MC discovers more about their story world, but I figured it might be a better idea to establish that earlier in the prologue instead.
And then I thought, what if the fantasy heritage options were a universal choice instead of being limited to fantasy? (like the main character in IAC)
So, all genres will now allow you to select MCās Heritage:
- Human Heritage
- Elven Heritage
- Orcish Heritage
- Dwarven Heritage
- Halfling Heritage
- Gnomish Heritage
- Goblin Heritage
- Draconic Heritage
- Fae Heritage
In addition, some genres will allow you to select a more specific origin on top of MCās heritage:
Sci-Fi:
- Extra-Galactic Adaptability: Will now allow MC to be a more proper alien by letting you select which attribute to specialize in (Vigor/Grace/Knowledge/Charm). The choice that increases Vigor will now mention MC having tougher skin, for example.
Mythology:
- Divine Ancestry
- Nephilim Ancestry
- Cambion Ancestry
Supernatural:
- Werewolf Ancestry
- Vampiric Ancestry
- Nephilim Ancestry
- Cambion Ancestry
- Enchanter Ancestry
Additional Notes:
- The Fae Heritage will be the catch-all for most other fantasy beings, so you can headcanon whatever creature is your MCās heritage.
- The Divine Ancestry option for Mythology is the same as the current one. But now MC can have nephilim/cambion ancestry instead of being a demigod.
- I think Iāll stick with werewolves as the only shifter option, as theyāre the most popular. If I ever decide to add more options, theyāll have to be canines, but donāt quote me on that.
- I went with āenchanterā rather than witch/wizard/sorcerer/etc. as I think itās the most fitting and neutral name for the option.
- The Divine Ancestry and Enchanter Ancestry will also be the only available option for MCs with Fae or Draconic Heritage if you choose Mythology or Supernatural. Otherwise, weāll end up with fairy werewolves. While that sounds cool, itās a little too much for me, even with the plot hole excuse.
- Genre passives will now also grant you Bonus EXP when you are in a story world/setting of the same genre. Since the Adventure genre has a lot of overlap, the bonus EXP will be active whenever you have the [Adrenaline Rush] Status Effect instead.
Iāll have to rewrite the prologue a bit, but this will make the (previously) fantasy-exclusive flavor text and special interactions become more worthwhile to write. There wonāt be any exclusive heritage scenes until you arrive in MCās story world, so the additional workload should be minimal. Plus, you can now have elf detectives, orc superheroes, halfling werewolves, or dwarves in space! Fantasy has always been the most popular genre, so this should also help in balancing things out a bit.
Nothingās concrete for now, but Iāll definitely have to adjust the bonus stats and effects. Please let me know your thoughts!
@Petrichor I think you have to put the spoiler tags in each paragraph for them to work.
Anyway, thank you! Thatās always nice to hear from people who donāt like slice of life very much. The bus scene is also one of my favorites. Youāll be surprised later when you find out who the driver is, hehe.