I’m thinking about writing a game where the premise is that your character is an average person who stumbles upon a group of people who have the ability to give out superpowers.
Your character isn’t some type of chosen one or anything, it’s just sheer happenstance they find themselves in this situation opening it up to as much diversity as you want. (I have plans to allow you to select gender, and orientation but they would be mostly cosmetic as there’s no plans for any romance)
There’s 7 possible superpowers, and 7 possible “extras”, and through a series of ~40 questions your answers wrack up points towards each option. There’s also 6 different characters that roughly follow the D&D alignment guide that you cycle through during the course of play to give you a diversity of options and responses which also count towards your influence on what you end up with.
My question is mostly: is a game where you only see about 100 pages – MAYBE 150 – going to be long enough to keep interest, especially when multiple plays would feel really similar?
I don’t want to have 14 stat bars, and so my plan was to make them hidden variables. You would see the relationships with the six characters – who each represent an alignment – to have a somewhat gauge of how you were doing.
Alternatively I could make the seven super powers visible, and hide the extras; but I also feel like that could be incredibly irritating trying to get all the possible options with out being able to tell what answers influenced each stat.
Any suggestions from more experienced game makers?