The idea I’ve started developing for my first game on here is an idea I’ve had for a while, and first used as a roleplay on another site. While transferring into this format is actually going quite well, I’ve come a bit stuck with one of the first choices the player would make while first setting up their character. The protagonist is going to have a superpower, and the problem I’m facing is how many options I should give the player to choose from. The original list I have from the roleplay is 16 different options, which quite obviously would be to many for this format as it would mean developing 16 different storylines from the get go.
So my question is how many options do you think would be a good amount to choose from and from the list below, which ones do you think would be the best ones to use?
After the suggestion from FairyGodfeather I’m going to go with the idea of power sets (with four aspects in each) for the main character, as this can allow the player a lot more freedom in creating their character. As the story progresses to become stronger the player would have to begin to focus on training one or two of the aspects within the power set.
My ideas for the power sets are:
Elemental: fire, earth, water and air
Physical: strength, speed, agility/reflexes and durability
Psychic/mental: telekinesis, telepathy, illusions, force fields
Transport: teleportation, climbing/wall crawling, flight, phasing/intangibility
Shapeshifting: people, animals, substances/objects, camouflage/invisibility
With your feedback I’ve sorted out the power sets for now, though anymore advice/opinions on them would still be greatly appreciated. Once I’ve outlined and written some more of my game I’ll put up a w.i.p thread, so that will probably be in a day or so. Thank you for all your help!
Also, I’ve just realised I’ve been an idiot with replying to some of the posts individually rather than just doing @name in one post. Sorry about that *is an idiot *