Hi everyone, I’m very new to CoG and have started working on a story and would love feedback and critique.
Cosmic Proportions is the working title for now.
You begin the game as an element inside of a star, bouncing against all of your “neighbors” until you reach the state of becoming an element of iron. Almost instantly, your surroundings collapse around you and your home becomes a supernova. The initial stages of being inside the star are brief, essentially choosing who to bump into or who you are trying to avoid. The real adventure begins once you are blasted free from your “infernal” jailer.
Once you are emancipated, you’re still prohibited from doing too much, as you are traveling at blinding speeds. However, you can move a tiny bit to influence what you want to run into or with what you wish to combine, as that will allow for you to truly push the story-line to new adventures. Though you are an element, you still have the ability to see (a little bit), which effects your choice on how to move. You also have the ability to calculate a turn based off of gravitational force from a heavenly body in your path.
Eventually, you will be given very different choices on directions, which will lead you to either begin life on an asteroid; find another planet that already has life; enter the gravitational pull of another star; find a different landing point; or simply collect more and more “neighbors” to create your own planet.
I will be getting the story ready for testing soon, but before I dive too deeply, I was hoping for feedback.
Thanks so much!