COG's Vampire the Masquerade Games Overall Discussion Thread

I’m pretty sure this is all right, but no promises.

Be nice to Dove and be pro-Camarilla. Whenever you see a chance to say that you like her or ask her go for a drive with you, take it and she’ll eventually bite. She’ll give you two chances that I am aware of. The first is in the interlude between the first and second three mission sets, when you’re looking for the flaw in the Viper’s security. If your rep is high enough and you find it successfully, you can set up a date. Second is after the DLC quest. Resolve it in Dove’s favor and you can ask to go for a drive as a reward. If you do it right you’ll see an option to meet Dove at a car show. Before you go, buy a better car. The 1984 Porsche should be available at Rainier’s now and I know that one is good enough. Not sure about others. You’ll get a choice of who drives and which car you take. They can all work if you have the right stats, but letting Dove drive the Porsche is always a success no matter what your stats are. I also think that letting Dove drive her car will work no matter what your stats are, so you can save money on the car, but not sure on that. Do the car show right and side with Lettow at the end, and you’ll get an option to spend some time with Dove before the last fight. No sex scene, because you are vampires, but IIRC there’s a choice between a kiss or sharing your blood with each other.

A further note if you are Nosferatu: If you’re Nosferatu then Dove is your sire. This means that if you decide to share blood with her at the end then you will be one drink away from being blood bound to her. You’ll still have free will and be independent, but she will become supernaturally important to you and it’ll be super hard to refuse her anything. The game ends before this is ever an issue, so it’s just a RP thing as to whether or not you want to do it.

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So you would rather additional content written after the game’s release is never made instead? I can understand the grievance with day-1 DLC, absolutely. But you seem to think that either no additional content should be made at all, or all additional content should be free.

I have to wonder how many hours you’d be willing to work for free. Because since Parliament of Knives came out, I’ve spent several hundred hours writing new content to add to the game as DLC. Wanting to be paid for my hard work is an ‘evil practice?’ Unfortunately, I need to put food on my table in order to live. So if I can’t charge for my work, I’d have to stop writing entirely.

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#1 if fixing your story is what you’re doing that’s not 100s of free hours that maintaining your product ( for example adding choice to Sins of the Sire would be fixing/patching the current lack of choice not a dlc)
#2 if it’s after the fact and additional story, or an actual addition to the product it’s fine
#3 if you reread my messages that what I said. I do disagree with the DLC charging for every tiny change but that’s the real difference between ‘DLC’ and an expansion. Expansions are fair the common use for DLC is tiny changes or things that should be included for the main game.

If it’s a tiny change, just… don’t buy it and nothing much changes? I think you have an unusual definition of DLC and I’m not entirely sure I actually understand how you define it…

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It was already advertised as being able to do xyz and then buy it and told it’s actually a dlc is the problem here.

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Okay, that’s understandable. But I’ve never actually seen them do that. It’s very clear in the product blurb what features require an add-on purchase.

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I feel like this is not true at all. Let’s take Mass Effect, and let’s say theoretically that people complained that you didn’t get to spend enough quality time with your chosen romance option.

The developers work for a few months and create new scenes from the ground up that fit seemlessly into the story that allow you to go on a “date mission” of sorts with your romantic interest, and for this extra content, they charge 5-10 dollars.

That is regular practice and should be DLC, as it was content that was not planned for original release that is added on afterwards. Same goes with IF games; the choices in the base game are what the author originally planned for the game, and anything past that is just extra bonus content. Whether someone thinks the game is good, bad, has lots or choices, has no choices; these things are irrelevant to the discussion at hand.

The choices that were meant to and planned to be in the game, were in the game at launch.

Patches should consist of grammatical errors fixes, bug fixes, stat rebalancing, etc. More technical aspects of development that actually fix something objectively wrong with the game.

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That’s an addition to the promised product. No choice in a choice game is not providing a complete product and so it would be the same as a field, if you can’t understand that it’s the same as my vacuum example. Your example is adding to an already complete game/product so it’s irrelevant. I’m done repeating myself this time though I have fully explained my side and if you repeat points I have disproven or countered I am just not going to respond anymore.
DLC on day 1 is evil. Dlc to make your product complete, or as promised is evil. Additional story or additional gameplay that isn’t promised in the beginning/product summary is fine like in the Lost Heir series totally fine.
If you think otherwise I got a car to sell you it’s definitely got everything you need to drive it, after you give me some money you’ll probably have to buy an engine and the wheels and the battery each in easy to make DLC payments . :partying_face:

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I want to try to completely understand where you’re coming from. I get the day one dlc stance, I understand that part. From what I’ve gathered, you’re talking about Night Road when you’re talking about promised content that you have to pay for. What specifically did the game promise in its description that you didn’t feel like it provided?

I feel as though the tone of the conversation has shifted in a defensive way and we should bring it back to a neutral here.

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I can answer. My main gripe with DLC clans is thе fact that they have such a minor impact and they are day one or day whatever DLC - I’ve played through the game as Caitiff. Save for beginning, nothing changed much and it just felt… really unsubstantial.

It felt like DLC database in Sergi’s Heroes Rise for all the impact it made. My boyfriend played as Gangrel and got to meet and shank his Sire, I pretended to be a Ventrue and… nothing really happened. Maybe Tremeres have more replayability, but man, there was essentially nothing! I’ve paid 800 rubles to have minor things changed!

And that wasn’t really “support the author” thing. I’ve bought Samurai of Hyuga’s short stories because I wanted to support Devon and was genuinely interested. These things are advertised like they have an impact.

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Then its on you for choosing to get the DLC that you clearly didnt like lol. CoG and Night Road didnt force you to get those DLCs and those dlcs were created because Clan Tremere is one if the well-renowned clans in VTM and the Caitiff option is great if you want to minmax. Still, not purchasing those wouldn’t affect gameplay entirely except for some few stat boosts and it was advertised as such. CoG and Night Road is not to blame.

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Is it really silly to expect DLC I’ve paid a fairly big sum for to have more impact?

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It is not

Using the excuse that none forces you to buy them to excuse poor content is not something I ever thought I’d see here

Are you sure about that? I’m literally looking at the description of the dlcs, the two of em, and I see nothing that tells me it’s just gonna be a stat boost, what I see is telling that I’d have a lot of new story content alas it does not, maybe the wording could be better used or just plainly say in caps IT’S JUST A STATS BOOST but it doesn’t say that in any place

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I mean… I’m right. You have the option to buy the base game seperately from the dlcs, and you can view what the dlcs are all about thanks to descriptions that you can read. It’s on you for setting expectations on a product when it’s clearly stated that no expectations you have in mind will be present. If you could just take a short time to read through the DLCs then you’ll know what the game is about. Since we’re talking specifically about Night Road I’ll use it as an example

Here it clearly states that by buying this dlc you get to have two new additional clan. Did it say anywhere here to make players think something big and flashy and game-changing is added as well? No, it is clear from the start that the DLC only adds the Caitiff and Tremere.

Since this dlc is the one where it adds 5 new clans and an additional mission, look what it says on the description? Yeah, that’s right it says the dlc adds five new clans and an additional mission. This was not hard to understand, and as someone who played the game I will say that the description delivered on its promises. I’m not sure why you’re extremely salty, maybe dont spend your money on a product without first understanding what the product is all about?

If its like Dragon Age 2 where all the dlcs are bundled and you cant choose individually what only to buy then I can understand where you’re coming from, but complaining about this and projecting your own frustrations towards the authors and CoG when it’s really on you for not taking the time to read. Nah man, your gripes about the game are invalid.

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Unless CoG plan to implement regional pricing, the description doesn’t change the fact my clan didn’t mean jack in the long run. Lumbago was a more personal thing for Gangrels, Assamites get Julian as their sire, Caitiffs get jack. It’s a paid option!

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I dont think its CoG’s fault that regional pricing doesnt apply on the app store. If you want to spend less money then you need to go to Steam and buy the games there. I used to play on mobile like you before and had to make the switch to Steam because regional pricing doesn’t exist.

Caitiffs receiving nothing is kinda fitting if you think about it lol, in VTM caitiffs are the lowest in the food chain right there with the thinbloods. Although I agree a bit that they should’ve added more events for the caitiff run but I didnt regret it since playing a Caitiff and finishing the game is like rags-to-riches. You started as a nobody and by the end depending on your choices you’ve stepped up the vampire food chain.

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Personally, I think the DLC clans having more of an impact on the game is a fair criticism and a review reflecting that criticism or the interaction on this forum like you’re doing now could go a long way in helping an author understand where they can improve. I personally haven’t played the game through fully so I can’t comment on whether I feel the same or not.

It did however still technically do what it advertised, which was let you play as those clans, even if it didn’t do Caitiff justice in the end and it felt lackluster. Again, not discounting your criticisms of the dlc itself here! I think it’s very healthy for an author to gather such criticism and you should 100% voice it! However saying it didn’t deliver something it promised to deliver would be an actual crime by the publishers and would be false advertising, which is a phrase I think we flippantly use now-a-days.

I’m not necessarily defending it, but I will say, if only for logisitical and lawful reasons, there’s a big difference between “Not providing the content that was advertised in the description of a product” and “Not providing the content that was advertised in the description of the product very well”.

Apologies if it feels like I’m being pedantic here, honestly not trying to be. I just want people to understand they can absolutely (and should) criticize a product, but not necessarily say that product is going against any laws. I hope that cleared up my end of things.

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Ye, I get it. I still got to play as Caitiff, but… it felt really lackluster, especially in comparison with Tremere. I mean, Tremere PC gets AMD Radeon… sorry, Invidia Caul as a Sire and Caitiff’s, while treated as someone mysterious and full of potential, feels very underused. Especially since my MC never got to see him again.

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I am personally attracted by the fact that the game is made of high quality. I haven’t met similar vampire-themed games

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Pretty sure the Night Road day one dlc was free for the first couple weeks? Looking at the release infor and:

Furthermore, as a special offer, if you purchase Vampire: The Masquerade — Night Road by 11:59pm PDT on September 25th, we’ll unlock the options to play as Clan Tremere or Caitiff, “Usurpers and Outcasts,” for free. (Note: Steam purchasers who purchase during the release day period automatically have the DLC, no need to send us a receipt!)

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