This will be my last post on this thread, as I’ve made my thoughts known, and this is too distracting from actually working on my games.
But, let’s think of some numbers then.
Assumptions, based on my current knowledge:
-CoG had at least one full time staff working on HG. A second staff member oversees this person, dedicating 25% of his time (probably conservative estimate). This one time staff member is quite busy btw, dealing with me alone, with my updates to my games and answering my annoying emails already takes some hours every month, and I’m not the only HG author!
-The time spent by the developer (Dan) is distributed amongst the 3 titles.
-They all live in big USA cities (I know this to be true for at least one, possibly two of them)
-The company publishes 1 HG title per month (there was a time they were doing 2, but not these days, so let’s stick with that)
-Lets assume they all earn the same (unreasonable assumption, but I don’t want to complicate my equation)
So, you have, per month:
Overheads of HG= Salary of 1.58 people + remote office costs
I don’t live in the USA, looking online people say that 72,000 USD per year doesn’t get you very far in NY. But, if we assume that we get that the overheads of running HG is at least 10,000 USD per month. Probably more something approaching 15,000? I would reckon that my numbers are probably conservative, and I’m sure somebody will tell me that I’ve forgotten to include insurance etc etc
You can see this number in a different way, saying that it’s only the cost to publish the game, and then there are no costs (i.e. no annoying people like me taking company time every month). But, fine, then the cost of publishing a new game is likely at least 10,000 USD, more likely 15,000 or 20,000? Considerably higher than years ago, but hey they now have a real company with real full time workers, and there has been much inflation in the meantime.