I’ve had this ad up for a few months advertising myself as a (free) ad-hoc coder, for anyone who wants a little bit of help around specific parts of their game. I am now re-framing this ad towards picking up entire game projects (not for free).
Ideal for:
Anyone who would rather focus on their writing and have someone else handle all the code and ‘building’ of the game.
Anyone who is struggling with choice script and would like some assistance building the game mechanics they would like.
Anyone who would like some additional support (i.e. collaboration) on their game.
Anyone who would like a thorough code review, quality assurance or bug fix of their game.
How would this work?
Every project is different and the first thing would be to agree a pattern of work between us (e.g. emails, discord, github and how to best collaborate).
We would meet and discuss the game and story, what your goals are and which areas you need help with (and what you would like to achieve in terms of game mechanics). From there we can agree the best approach to take and consider the level of effort required to achieve that (from us both).
I would only look to take on projects that I feel have a good chance of being completed and released as a HG.
At that point we can discuss the best way to manage payment. Essentially, I’m open to whatever methods work best for us both.
What do you need to do?
I am not looking for ‘paper projects’ - that is, an idea that you have in your head and have not even begun planning or writing.
Completing a HG is an incredibly difficult and lengthy process and the majority of ideas never progress beyond the idea stage, or one or two chapters (including my own work!)
To that end, you should have made a substantial start on your game and be able to demonstrate your motivation to see the project through to the end.
Your code is mostly control flow (moving the player from one section of text to another in the correct sequence) - I haven’t got really far in that part of my own game (I’ve been building individual code mechanics), so I can’t talk from experience in terms of a best way to design that. But what you have looks pretty solid to me.
I think there’s no other way to code a game than lots of *goto - the main decision point is between having long scene files with lots of labels, or breaking it into different scene files and jumping between them. Small, discrete scene files can be good a) to make it easier to find things again without looking for those 5 lines of text amongst 2,000 and b) for aspects that you’re going to re-use a lot, as you potentially need a lot of control flow logic (variables) to manage the player’s numerous paths through that part of the game.
The main thing is to consider all the paths a player can take and make sure your variables and choices are correctly ‘up-to-date’ to open and lock paths accordingly.
I don’t know how much interest in this there will be, but if anyone is looking for a coder to help them get their project off the ground and completed, then we might be able to collaborate and see your vision come to life!
Hey, I don’t know if this offer is still available, considering it was put up… five years ago???
Anyway, I’ve been stuck on a part of my game for over a year now, and I… I just really need help. I don’t know what went wrong, or what caused this error to pop up in my game, but I can’t get past it, and it’s DRIVING ME NUTS.
If… If you’re still offering help, please, I really need it. I’ve tried everything to fix it short of rewriting the entire damn game from scratch again. I’ve had others look at it and tell me how to fix it and it STILL has the same broken error to it, and I don’t know why. I’m seriously considering putting up a help request in the Gamemaking section.
Please let me know if you’re still interested in helping. Of course you’ll be credited in the game itself, and we can discuss compensation if/when the game actually gets put up and begins making revenue.
It might be better for you to create a new thread under Choicescript Help describing your specific issue and asking for help. This thread is ancient, and the OP has not posted on the forum in a very long time.
Oh, that’s fair. I checked their profile and I must’ve read it wrong, because it said they’d read on the forum less than 3 hours ago. But that might be a better idea, anyway. Thanks!