From Havenstone’s earlier posts: She’s attracted to male helots, that’s all we know, because her romance only become available in later games.
I see. thanks for the info. I saw her name on the list and wondered how to get that content.
Anyone know how to become a good magic healer? Trying to go for a full skilled mage run but this game is more complex than a labyrinth.
In Chap 3, when choosing your reaction to Hector Keriatou’s hunts of your caravanes, decide to lay a trap for him and choose to be with the rebels serving as a bait. If he hurt you badly in the skirmish, you’ll have no choice but to heal yourself using Theurgy and that will open the option to heal properly the villagers in the Xaos-Land in Book 2.
In addition, you can specialize in healing if you get a teacher in Theurgy in book 2.
Ah so you have to wither away the arm, well shit let’s hope that doesn’t effect my 2 in all cheat run XD
@Havenstone Will we be able, as nationalist MCs, to spare and transform Telone institution into somewhat more homelander sounding intendancy or administration of some kind? From what I observed there is some hostile sentiment against Telones from more nationalists elements of society, but maybe to some more compromising or intelligent MCs they could seems to be handy in future governing body tries of keeping the budget afloat in despoiled post Hegemony lands.
I mean, I imagine we’ll need some form of tax collection agency.
Because the commander (iirc) isn’t a theurge, and/or Breden isn’t her assigned Cryptast. Remember, she didn’t even know there were any in this area.
It’d be hilarious if it turned out Breden is a Cryptast but the traitor is someone completely different. Like, they went rogue a while ago and it just happens someone else sold out the group she started.
Oh yeah, that makes total sense; thanks for the reminder!
In retrospect, I suppose that my theory originally assumes that every eligible “registered Hegemony commander” (of a sufficient rank and beyond) somehow has access to a shared “employee database” (which includes essential information, e.g. Kryptast password confirmation tests), thus explaining why the non-Theurge commander (despite not being Breden’s direct supervisor/handler) understood the significance of the “make an accounting” Kryptast code.
That would indeed be quite the hilarious use of the “Not Me This Time” trope.
On another note, I’m leaning towards Azthyme’s school of thought (with regards to the potentially convoluted story/connections between the Kryptasts, the Laconniers, Abelard, and Breden); I think you may be on the right track here!
Not sure I’m going to go in this direction. And I’m pretty sure there’ll be no factions wanting to resettle on Shayardene land.
I think the Thaumatarchs have been more insulated than real-world dictators from this problem by the fact that (up to a point) rebellions literally fuel the Hegemonic system. But the Thaumatarchy also has something of the resilience that comes from premodern empire and its rule through local elites: when you delegate a huge amount of day-to-day decision-making to people closer to the ground in exchange for them passing tribute back up the chain, your own bad decisions are less likely to bring the whole system into crisis.
Being able to keep some sort of tax administration in place will be one of the huge challenges of later games.
Let’s try to move conversations about future game stuff onto the Stormwright thread. Debates over whether Breden is a traitor are, as ever, welcome on either.
Can anyone help me? How to stop zvad on leaving the band? I already know that we can stop him from leaving if we are charismatic leader.
If you train your rebels with weapons you cannot stop him from leaving iirc.
You need to be an eclect and tell him that angels told you that he should stay. Also, he leaves only in Stand and Fight route if you trained with Sybla in chapter 2, or if you choose to split up the band and Breden was your deputy during the winter.
You also have to be cha 2
Can anyone tell me how to make the old master of breden to assist us in the final fight. I tried it once accidentally but now im not sure how to do it again?
I assume you mean Mikal de Rose, who is technically Braden’s new old master. Anyways, play as an aristo and suck up to your peers at every opportunity, don’t raid them be nice to them and play generally merciful/low anarchy. There are more specific steps you can take if you want to optimize things out but that’s the general idea.
Hello, first, congratulations on the amazing work you did in this game and its fantastic world building.
Now, I think I found a bug(?).
The variable (bred_heart) is created with the value of 6.
I believe this is a mistake since in chapter 4 (bred_heart = 6) starts to be used to check if an ace MC and Breden had a breakup, I think.
So a non-ace MC who chose to start a romance with Breden (bred_lover => 4) will probably never change the value of the variable (bred_heart) and thus trigger these scenes even if their relationship is good.
If that’s not a mistake, then I’m sorry for the inconvenience.
Also, I’m really looking forward to the next games of this series, well done sir!
I was thinming u shoupd be anle to pick multiple during the nomad perios since thats how they roll
and theres no real consequence beyond xhaos but i get the coding may make that difficult
They do have consequences, but not directly for now, from what I’ve seen in the code. Also wrong topic buddy
Replying here to a couple of questions on the Stormwright thread that pertain to Uprising:
To the extent that you boost your band’s morale by bringing down more of the Archon’s forces, you might find it worthwhile – the “losing” might be less brutally costly for your rebels. But as @cascat07 rightly said, the number of troops lost in the process of dispersing you doesn’t make a meaningful difference in terms of the Archon’s capacity or reputation.
If you’ve done that in Game 1, the hidden variable “wonfight” is set to 5 – which is the “barely prevailed at massive cost” setting, and one which only people who play through G1 (or code edit, I guess) can carry on to G2. The G2 recap offers no chance for a new reader to choose to have used the code and killed the Tagmatarch.
“Wonfight = 0” is the default setting for the G1 final battle, and if you pick “lost and scattered” in the recap, that’s where you start G2.
Thanks for catching this – that’ll be fixed in the next update for both G1 and G2!