Choice of Rebels: Uprising — Lead the revolt against a bloodthirsty empire!

As someone who exclusively plays CoG games on mobile, knowing how to access code without having to re-buy the web version of a game would be awesome. There’s so many fantastic authors out there, and I often find myself recreating the layout of their gameplay segments in my own ChoiceScript game while only being able to guess at how they did what they did.

The game I’m currently working on occasionally presents the player with a menu similar to XoR’s weekly Winter decision-making menu, which I had to figure out how to program entirely on my own–there aren’t any good tutorials out there which explain how to do that sort of thing. And I’ve modeled the mechanics of several fight scenes after the opening Blue Masque fight in Choice of the Mecha Ace–once again, entirely without a guide.

I’ve pretty much figured things out at this point. But when I first started the whole endeavor, seeing how other authors do what they do could have pushed me through the “build the mechanics” phase of creating a ChoiceScript game and into the “write the story” phase a little faster.

… but if I’m being honest, it also might have locked me into some really bad coding habits. I’ve never met a CoG author who was proud of how elegantly they coded the mechanics of their game. Much more commonly, they’re proud of the end experience they offer to the reader. (And in my opinion, that’s the far more important thing to be proud of.) :sweat_smile:

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No, though @kgold is a pretty dab hand with coding Choicescript and his work is a good model for inspiration (and he also comments what he’s doing for the benefit of the editor) - of course, he also has a doctorate in computer science.

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Don’t look to XoR as an example here – I’m sure there are better and clearer ways to do it than what I ended up with! :slight_smile:

And thanks to @Kevrj for the catch – will fix that in the next update!

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Your purchase of a game should be linked to your main cog account (not your forum account) so you should be able use the ‘restore purchases’ options to also unlock the web version.

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As a fellow phone user, I’ve found that emailing CoG support your receipt of the game lets them add it to the webstore. Then you’d be able to take a peek at the full code.

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I see, good to know!

Hello Havenstone, I just wanted to say that I’ve been replaying this game a lot lately and that I really love it. I’ll admit when I bought it way back, the influx of all the unique lore had me confused, but when I got back to it now I ate all of that stuff up. I liked going through the motions of the rebellion and building up all the little aspects of my character as the story went along.

I don’t have much to say, but just that this is a very neat game and I like it a lot.

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Thanks AAO! Glad you’re enjoying it. :slight_smile:

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Do y’all have any tips on when to get rid of Brendan I am on the path where you get captured at the beginning so I want to use her for recruiting then get rid of her because bad things always happen with her

Just have a generally bad relationship with them from the start, then when the time for the rebellion comes and you ask her the questions, there should be an option that says “Go away Breden”.

Will attempting to kill Cerlota, preempting her from helping your potential rivals, be possible?

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You can try, yes. I expect it’ll be a few games before you have the chance to succeed, though.

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Have I mentioned how absurdly hyped I am to meet Cerlota? I can’t wait to have a very long discussion with her over how we’d restructure the realm. She sounds like one of the few people in whom my character(s) could find a genuine ideological ally.

My #1 goal in overthrowing the Thaumatarch is ending the systemic slaughter of helots (or anyone else, really) in order to fuel the blood-based economy. That means reducing the world’s dependence on aetherial blood where we can, and finding ways to more humanely (even if less efficiently) manufacture aetherial blood where we can’t.

Cerlota is probably one of the few people with both insider knowledge of theurgy, and who’s thought about viable pathways to accomplish the above.

Before anything else, I mostly just want to vibe with her about having shared goals, to the extent we have them. (Is she motivated by helping the helotry/humanitarian reasons at all, or is she solely trying to curb the importance of theurges in the system because it’s unsustainable? Is she driven by an activist’s zeal or a cold, logical analysis of the hegemony’s fatal internal tensions? I don’t think any of this has been revealed in the thread thus far–and either way, I’m eager to work with her.)

But then! Post-vibe session, I want to grill her about so many things!

  1. Is it possible to fuel theurgy with still-living creatures? What about the blood of living theurges? Could we make the entire population into super low-level theurges, but keep them ignorant of how to actually do any magic with it, then have them link arms with high-level/competent theurges as an external fuel source?

  2. Is it really necessary to have those killed during a Harrowing experience pain in order for their blood to be rarefied? Or is this a lie told by the hegemony, and being Harrowed is merely made as agonizing as possible for the purposes of social control? For that matter, is there some super-secret way to rarefy blood without killing anyone at all, pain or no pain?

  3. How much arable land would be otherwise covered in Xaos storms if we weren’t maintaining the wards? If it’s not a lot (and it’s just land that rich and powerful interests use for non-agricultural purposes), how much less frequent could we make Harrowings if we solely dedicated society’s aetherial blood toward increasing agricultural output? In other words, no more wards, no more military–just barley?
    In her opinion, would doing this lead to geopolitical instability? And if so, what does she believe to be the minimal amount of blood usage we could achieve without the world collapsing?

  4. (If the player is a theurge:) Could you teach me the most effective ways to kill other theurges? Perhaps specialized magical techniques designed/suited for the purpose? If I have enough aetherial blood, other theurges are the only thing that can threaten me in combat, so it makes sense that I figure out how to counter them. And maybe I also want to become like Sarcifer–a terror in the night for all theurges still loyal to the hegemony.

  5. (If the player has high combat stats/is a warrior:) Could you teach me how to use theurgy to augment my physical capabilities? After all, I’d imagine my telos as a warrior is, at least in part, to be as fast and strong as possible, making such changes easier. Is there a blood-efficient way to do this?

  6. During your time in the Xaos-lands, have you figured out any way to harness the powers of the Xaos-storms with your theurgy? Or found any interesting ways that the two interact? I’m looking for potent weapons to use against the thaumatarch and I’ll take anything you’ve found (even if it’ll earn me the label of “trafficking with Xaos for power”).

  7. What kinds of governance structures would she prefer to our current one? If she wants theurges to play a lesser role in the system and to constitute less of a privileged class, how would she propose we keep them that way? Are there any particular mechanisms she favors to prevent beneficiaries of the current system from re-asserting themselves, post-revolution?

  8. Is it possible to rarefy the blood of animals? No? What about intelligent non-humans? What about the blood of intelligent bio-engineered creatures? Could we go a factory-farming style route, where we breed enormous, blood-filled, speedily-reproducing creatures and slaughter them to fuel the economy? After all, we have made things like Plektoi before. Why not a new species specifically for blood harvesting? We could stop harrowing helots, and start harrowing these creatures instead.
    (“And if non-humans don’t work, why don’t we start with a human and transmute them via theurgy into the first of this new species? The more grotesque we can make them look, the better!” explains the MC cheerfully. “That way, the public never actually views killing the things as an abhorrent violation of basic ethics!” Cerlota turns green, her face twisting in horror, as she realizes the MC is a monster worse than the thaumatarch.)

… hopefully not that last one, since I have a soul. But it would be an interesting route for a villain MC, or a harsh-utilitarian type MC who sees the suffering of such hypothetical creatures as a smaller sin than harrowing the helotry, to take.

I also really want to ask Cerlota about how theurgy actually works, and why aetherial blood can fuel it. My current theory about aetherial blood is based around 2 hypotheses:
(1) Telos doesn’t exist in a physical sense, and is instead intimately connected to the mind that perceives it (in a way that somehow keeps an object’s telos non-subjective).
(2) As a consequence, only blood connected to a mind can be used to fuel theurgy.
Blood from your own body is still connected to your own mind–no problems there. Blood from a deceased individual, however, is no longer connected to a mind. In order to use it for theurgy, you’d have to do something to it that changes this. Hence, I would theorize, why the skulls of helots are cracked open during harrowing and their brains aren’t filtered out from the rest of the blood. I’m gambling that those brains/brain fluids are key to the refinement process. I think they might be needed in order to infuse a mind into potential aetherial blood.

My crazy fantasy is to reveal to Cerlota what you’ve discovered thus far about theurgy (via investigating a Harrower, talking with Horion, and your own experiments) and have her either be impressed with how far you’ve come in deducing its underlying mechanics, or impressed with how incorrect your understanding of theurgy is despite all of the information/hints contained in game 1. :sweat_smile:

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What stats and backstory would be the most appropriate for an Eren Jaegar build?

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Lurker here. Probably the homelander background,
Ruthless / Neutral (or Skeptic) / Homelander combination,
Combat 2, Charisma 1, Intellect 0.

If you plan to carry this character into future games, COM should be the focus.

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Since you’ll have the option to spend pretty much the whole game in Cerlota’s company, we’re not going to have the whole long discussion at once, Horion-style. You’ll have the chance at a whole lot of conversations with her, on most or all of these topics.

It is possible that the game title has some bearing on this question.

Just to check, have you found the spoilerific section on this upthread? I’ve already given some previews of what Cerlota will tell you…

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Awesome!

facepalms
I hadn’t even thought that much about the title, my detective skills need some work. :smile:

I have not found said spoilerific section! I’ll go searching for keywords/clues. :grin:

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Seconding @HitheroNihil on their recommendations for an Eren Jaeger build. Likely a helot upbringing would fit best as well.

If you’re really looking to match Eren’s circumstances as closely as possible, you should also try picking the option that corresponds to your weakest stat during the confrontation with Chirex in Rim square.

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“Midichlorians.”

Or click here.

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@Havenstone
So, i’ve made recently a “chart” of first game endings, ranked on two axis - Good-Bad/Temperate-Radical. A chart itself was used several times in some works of fiction so im not certainly a creator of idea, i’ve just used it to xor. Well, take a look.

Please take a note that pics on each “block” should not be taken seriously as their primarly goal is to give a general feel of each ending. If someone wants to know what exactly each ending mean, then please let me know. However, i suggest to guess first cause instantly spoilering every block can end potential discussion. Have fun and let me know what you think about whole thing.

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