I only entered reasonable integer amounts in this play-through, no trying to get the game to let me have quarter-pigs wandering about the grounds.
The other notes, then.
Pippa’s parents dug a grave behind the manor’s shrine and the caris was asked to say a prayer. The manor’s shrine to Odo Paster is a sorry affair. You always hated attending services there—the small chapel in the manor is much warmer—but there are certain occasions when it is unavoidable.
-I was trying to play a very devout PC so this seemed odd. Depending on the various facets of the religion, if anything, the draughty setting might be a bonus to piety…
-I’m also hoping I can do shrine repair and other such things at some point, given the nods to the faith at the beginning.
-I adore the world-building in this so very much. And the names (both given names and names of the various positions) appeal very much.
How many with* you slaughter? (calves)
The lady Ulrich performs what negotiations must be performed, and the a* toast is made to your allegiance, and another to the memory of your father.
*‘the a toast’
-I am so happy about the harpist mention.
-Are we collecting game from the forest? Are we allowed to? Is there any reason not to clear it within the context of the game? I wasn’t sure if I should view it as another ‘raze and raise’ sort of situation, or if it’d be a place we could have hunts, or might eventually be a bandit haven…
-I imagine hard winters, fires, blight, and all that will eventually be included? It all sounds quite fun.
That’s nice to hear as a player, because I have a tendency to forget to look if I’m not checking for something specific.