Fair enough to ask anyway…but I’m afraid we’re still a long way out from my giving a halfway comprehensive answer to any of those questions.
I’ve always said that I want to give the option to try to recreate the Hegemony with you on top; that’s far too common a rebel story in our world for me to leave it out. You can also aim to be a monstrous tyrant who’s marginally less oppressive than the Thaumatarch and call it a win. I’ve noticed on my recent re-read of the XoR threads that @idonotlikeusernames’s main MC has been increasingly prone to claim the moral “high ground” with comments like, “Even if I murder half the population, the survivors will still have less to complain about than they do under the Hegemony.”
But it will also be possible to create a genuinely less murderous order at various scales. I’ve been emphasizing that the political, economic and social structures need to be consistent with the early-modern-esque setting, where idealistic MCs have fewer lessons and experiences in how to outwork ideals of equality and solidarity than we do in our world, and vastly less state capacity than we take for granted today. You won’t be able to conjure a full-fledged social democratic welfare state out of the imperial wreckage.
But it should be possible for a low-anarchy MC, building to some extent on one or more of the classes with administrative experience (the nobles, priests, and/or merchants, in descending order of capacity) to provide a moderate boost in state capacity, and end up somewhat better at managing your population than the Hegemony. A nonlethal blood tax system will never match the Theurgic capacity of a Harrower-state… but in combination with a more effectively centralised system for strategic management of blood, a high-state-capacity MC may be able to (barely) avert disaster and hold their own without resorting to Harrowing or child sacrifice. I’ve never wanted all the options to be horrorshows, even if none should be without their tradeoffs and costs.
Even a high state capacity MC will not be able to manage (or even conceptualize) “the economy” much better than mercantilist early modern states did. And while there are enough examples of republican and small-scale-participatory forms of governance for you to start innovating toward demoocracy, it’s unlikely to look much like our modern polyarchies.
I’ve hinted at the identity of many of the factions, but won’t give a full list until I start writing Game 5. Not all of the factions will exist in every playthrough. Others you won’t meet at all until later games when you spend more time in other parts of the Hegemony.