But the Outer Rim does matter to the Mc and by extension to the player, because we spent an entire game there. Our friends are there, there’s continuity in affecting it. It’s just not very clear why the player or mc should care about the irduin outcome save for ideological reasons, there are really no personal stakes.
And just to make sure I’m clear, I really like the chapter, I’d be far less critical if it were the half way point of in a game, I just think it doesn’t make for a satisfying conclusion.
I think a big part of it is that we don’t have the conclusion yet. The sample ends right as things are going to come to a head.
I’m anticipating an exciting confrontation with the Theurge when he comes back.
Hmm still we really don’t get that much time to really care about them which is needed to make us care about what happens to Irduin which is the main conclusion of this book now which was their main point
Also fully agree with Rashad, I would like to get a bit more feedback with Cerlota over what we have done with our rebellion and are planning to do especially since it seems like she will be a important character for most of the series
I guess I think the metanarrative doesn’t really work for an MC that isn’t an unhinged idealogue, so I RP both of mine that way.
i know people in irduin better then 70% of my own rebelion.
Is that from only having played it once and not reading the code? Which is what most players will do
Eh, minor thing here: Most players read more than once but code reading is very much not the normal player experience.
One thing I’ve really liked in Stormwright is getting to know Ciels better. Looking forward to her additional bits on the yeomen path in Irduin to be added.
i think main faction that you spend time with you get to know really well.
Not many however make different choices which was something that really surprised me as someone who at least does more then 2 run with different mc’s in most of the choicescript game that I have played
Yeah true. i often stick to a lot of the same basics. A lot of the choices I make in these games are the ones that feel most like how I want to play so it’s hard to get motivated to try alternatives at times. I’ve never not killed the De Merre for example.
But will that alone (especially since even getting to know the faction you pick is split up by choices which means most will not see it a good deal of even that one faction) will make more players care about Irduin enough to for them to be satisfied by both the second half of the book and the conclusion to it?
i don’t know. but at these point i would guess any major revisions and changes are almost impossible so it kind a dose not matter?? these is what we are getting if you wanted something else. i think nothing can be done . i personally liked it.
it also is not same for all players for example if you choose to disperse your band or retreat it was not that exiting if you did everything well, and even then winning finale battle is not that optimal and realistically dose not achieve that much
The one of the reasons why I’m bringing this up is that I have seen a lot of these kinds of criticisms towards Lords of Infinity even from a good deal of people who like (From what I have seen most in the HG reddit and discords even have the game in second place or last for the series) it and there the new characters are ones you interact with across the game and not just the second half
i think lords was much bigger departure compared to guns and sabers then irduin is from first game especially after management gets add
I’ve noticed that, and I actually like Lords the most of any game in the series by a long way
Same here but my point is that’s the uncommon opinion and so I’m worried about the overall reception to this book
I guess that’s the tricky thing when the first part of the series is actually the backstory for a MC.
The first two games of both series are really backstory for the MC and the main story doesn’t actually start until the midpoint. That can be jarring.
Just a small piece of feedback, but in the final game, I’d prefer not to have a % tracker for suspicion or Irduin unity. Either a short blurb like you have for the _cred variables or figuring it out through diegetic cues.
Oh I meant most players play choicescript game with one mc and don’t look at the code at all