Choice of Rebels: Stormwright (XoR2 WIP)

The Ashyk Cape is almost entirely north of the gameworld’s Arctic Circle. Imagine a smaller version of the Taymyr, without the nickel mining. Even if you could push out the Ward there without being nabbed by the Dead, there’s nothing that even the northern Nyr pastoralists are all that excited about.

Oh, just a dip, not a complete switchover.

Good point! :slight_smile: I’ll see if there’s a good way to work that in.

Turns out he helped Kayene Perigord escape from the mines of Graiqal, and fell in love with her in the process. It was never mutual, but Agerain’s newfound devotion gave an extra edge to his ongoing rivalry with Atrix d’Loriad (who of course couldn’t kill him after he’d saved Kay). For her part, Kay became a priest, was recaptured during the party’s near-death (at the hands of ninjas and sea fey) in Orokin, and just before her execution triggered the historic moment when all the Imperial priests simultaneously lost the blessing of the One and the only clerical magic in the South was that of the Dragon Path rebels…

Anyway, good times. :slight_smile: The Blood Raven nomads were also part of that game (with their lone representative, the arch-necromancer Z’kaatra, popping up in centuries-old myths and stories before finally appearing in person as a late-game antagonist) and Caragon, Shayard, Corlune, Scarth, Aegre, and “Myryal” all appeared on that gameworld map, along with (of course) Rim Square.

Yes, in G3. I don’t think the de Rose make the trek to Grand Shayard for the Season in G2. The Pelematou definitely will, but in response to your later query, I don’t think romance with them is going to be on the cards.

Sure – they can’t do anything about it at that point except stop giving you more weapons. How much trust you’ll have lost, in Erezza in particular, if your rebellion is known to be a Halassurq client, is another question.

I’ll write some dialogue with Cerlota in later chapters of G2 about the Dead. The Xaos-storms don’t hit the Bloodless Reach – Wiendrj is in the way.

The MC will be able to ask her then.

As you and others guessed, you can’t make dead things into Plektoi. No mindless zombie armies in this game. Ghaesh is not a lonely lich surrounded by mindless former friends/family (though I agree with you that there’s tremendous pathos in that image).

I’m afraid the plot won’t be sending you back to Xaos any time soon – and while you’ll have the chance to visit plenty of remote locations, I can’t let you base yourself there, or I’d have to write a(n even more) ridiculous amount of variation into the game. Settling properly into a single base of operations will be a G4/G5 dynamic.

No, I don’t think that’s feasible. The Halassurqs and Qalsa (corsairs) have too many trading options that are beyond your power to interdict; you couldn’t even cut them off from the Abhumans (though you could add friction, as Napoleon managed), let alone their trading partners further east on their own continent. And if you were thinking of Erezza or Nyryal as rivals, they’ve got a northern ocean you won’t be able to control with one or both of them as rivals. The only nations you could plausibly cut off from trade would be the landlocked ones, Wiendrj or Karagon, and obviously that wouldn’t involve naval power.

Good question. :slight_smile: I guess we’ll see.

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