When my overt wisard MC destroyed the Phalangite supply line, the following screens do not make reference to the Phalangite supply situation and instead talk about how quickly the Phalangites can march. Admittedly, there were still 6 to 8 Theurges with the Phalangite force so I suppose they could airlift in food if the Hegemony cared enough to bother and perhaps that is what happened, but it would have been nice to learn of the consequences for the Phalangites of having their supply line cut.
My wisard MC entrusted one phial of aetherial blood to Yebben and Yebben talked about feeling “them” instead of “it”. It would be intriguing if Yebben was referring not to the number of phials but to some other attribute of a phial of aetherial blood.
The May 28 update removed the gap between "if" statements and the conversation on meeting Kalt/Kala is now working correctly.
It appears that the minimum number of mules needed for the sick now is 1 mule which is reasonable, though I really was willing to assign as many negative mules to the sick as were requested .
If it is not too much trouble, I would like the stats page during winter to list the week number. I admit I still occasionally lose track of which week of winter it is which makes sending scouting missions interesting....
I would still like to be able to choose who to accompany on the return trip from the sheep raid if using the trick. The MC appears to get stuck with Breden unless romancing someone else who is present. My MC would prefer to accompany Kalt/Kala even if not romancing that person. I can't imagine a MC that suspected Breden of being a traitor would get much sleep on the trip back with only Breden as company.
During the summer fighting in Chapter 4, the Band does not loot weapons from the Phalangites when destroying the Phalangite supply convoy. Depending on choices, some of those weapons may be buried under tons of rock anyway but some would be available for looting. On the other hand, rangers getting incinerated by Theurges does not reduce the number of weapons in the Band. It may be plausible that the rangers did not bother carrying melee weapons unless they were expecting to use them such as in attacking the Phalangite supply convoy.
The Tithe Barn you know best, Ecclesiast Zebed's great storehouse in Rim Square, will be thick with Alastors and Theurges—too many for your band to handle. You're aware of one other village barn in reach of the Whendward wilderness, though. They've probably got enough bushels stored there to load forty mules. Your mules will only be able to carry away a fraction of the grain.
Towards the end of winter, my MC is sending more than 40 mules on grain barn raids. I suppose the other tithe barns and some of the noble grain barns may be larger than the ones with which the MC is initially familiar so this may not need changing.
I tried looking at the source code for Radmar threatening mutiny and the conditions are already very intricate. From what I saw searching for radmutst in the source code, the mutiny threat should never have happened anyway. My MC had Zvad as deputy, was targeting both the Hegemony and nobles so nothief=0, and the tax raid went flawlessly that game. To be precise, I can't remember whether the tax raid had already happened that game at the time of the mutiny threat but I think it had. I've only had it happen once in May and I have not been able to duplicate this mutiny threat. Is anyone else getting the mutiny threats on week 8 when Radmar really should be happy with how things are going?
"So we'll begin the rebellion by disarming ourselves. Xthonos." You struggle against an almost overwhelming urge to go and hit something. "And would thirty-nine bushels even be enough?" At the moment, the sick and children are on a bare subsistence diet, the kind the helots used to live on back in Rim Square. Healthy adults are getting by with even less—a three-quarter ration. Thinking back to Terret and the sick tent, you wonder how many more will end up sick or dead on such sparse fare.
Here is another instance of even a skeptical MC swearing by Xthonos instead of Rhupos. I keep trying to find all instances of this, but a few keep escaping my notice until later.
Your eleven mules are by far the most valuable assets your band has. The fences will give you goods worth seven hunded drachems per mule—much less than it's worth, but you're in a poor position to haggle. And that would be enough to buy more than As before, you could fence one of your eleven mules for forty-three bushels of barley.
I hadn't tried selling a mule at the start of winter before, but above is the text I got when I tried.
One other thing I learned in Chapter 4 is that learning to read is healthy for you. It's true! The members of the Band that are literate never seem to be among the casualties during the summer fighting. So if you know how to read, you probably don't need to worry about Theurges raining fireballs down on you.