I was making note of any bugs or issues I found as of the update on May 19. I apologize if any of these have already been fixed by the May 24 update.
I am seeing the scene of Yebben asking a covert wisard for training now and the scene of the MC asking deputy Zvad about Elery again. The Cut the Line achievement is triggering now.
I like that our stats now have both numbers and text which I think will come in handy for distinguishing between different levels of a stat at the very high end of the scale. It might be hard to make it clear with words alone that stat level 4 is inferior to stat level 5 for example.
You blink at the unexpected request, then beam at him. "Xthonos, Radmar! Of course I'll witness it. How long have the two of you been promised?"
Even a skeptical MC swears by Xthonos here instead of Rhupos. I apologize that I keep missing instances of this happening. I really did try to list them all at once but I somehow overlooked this one.
I would like the option to sell mules in Chapter 4. We don’t know how many adults we’ll have by Chapter 4 so it is difficult to decide on how much wealth will be needed for buying weapons. I think Zvad’s estimate of the number of mules the Band will need after winter is far too low, but perhaps that is because the deer population is recovering and the next winter should not be as challenging in terms of getting food?
Terret informs you that the ten followers in his care need at least -1 or zero mules if they're to move quickly in a crisis. At the moment, of the band's fifty-six mules, one is reserved for the sick. You change that to a total of:
Terret informs you that the seven followers in his care need at least -2 or -1 mules if they're to move quickly in a crisis. At the moment, of the band's fifty-eight mules, zero reserved for the sick. You change that to a total of:
I am perfectly willing to assign negative mules to the sick (freeing up mules for use elsewhere is always good), but the game won't let me.
"We've heard a lot about you down on the great farm estates, captain." His words spill out with youthful fervor and only a trace of audible nervousness. "They say that you're trying to fight the Thaumatarchy, but haven't yet got the helots to love you."
"So why are you here?"
"To teach you what we really want from your rebellion." Before you have time to react, Kalt presses on. "Will you take a fleeing murderer into your band?"
My MCs always earn the achievement Rob from the Rich but sometimes Kalt/Kala claims the helots love the MC and sometimes not. I looked at the source code yesterday and so far as I can tell, Kalt/Kala's speech depends on having helot credibility above 299. However, I'm wondering whether his/her speech looks at the credibility before making the donation to the helotry at the end of winter. Every time after I donate 800 drachems to the helotry, the stats page claims the MC is on the way to becoming a helot folk hero which means helotry credibility is above 299. So Kalt/Kala should always claim the helots love my MC. It is hard without digging through the source code to figure out how much to give to the helots at the end of Chapter 2 so perhaps one of the Band's leaders could give some advice to the MC on that and the same applies for donating to the yeomanry.
The conditions for Radmar threatening a mutiny need some more refining in my opinion. My MC’s band hit the 54 casualties since the start of winter at the end of week 8. But they had been on full rations since week 2 and the Band’s morale was “exceptionally strong”. What pushed the Band over the 50 mark was raiding the Alastor garrison on week 8. I suppose that raid could have waited another week or two but Radmar of all people in the Band should not be complaining about casualties from a successful raid on an Alastor garrison. It also felt out of place that the very next screen after Radmar threatening mutiny was Radmar asking my MC to officiate Radmar's wedding, and I didn't even get the chance to tell the would-be mutineer to drop dead. Radmar threatening mutiny also does not take into account whether the Band has been recruiting people. Prior to the introduction of literacy classes, I had several games where the Band had more people at the time of Radmar's threats than at the start of winter which makes Radmar's comments about there being none of the Band left at that rate ludicrous.
I never thought I'd see the point where my MC would condemn the MC of @idonotlikeusernames for not stomping out the Hegemony's vile nonsense adequately.
To paraphrase A Connecticut Yankee in King Arthur's Court, my MC plans to educate the superstition out of the populace. That was the reason why my overt wisard was willing to spend a priceless phial of aetherial blood to burn down the temple rather than simply having Breden preach about "angelic compassion". I think along with the anarchy stat, there should maybe be a stat to measure the skepticism/devoutness of the population.
What remains of religion will be bound by two sets of laws under my MC, sedition laws and commercial false advertising laws. Preaching anything less than full equality would of course be sedition and would be dealt with accordingly.
Even "nice" priests like Linos still consider helots a lower order to be Harrowed so Linos should count himself quite lucky that he was in Horion's company or my MC would have simply disposed of Linos. Olynna was cooperating with the Hegemony Harrowing people which makes Olynna an accessory to genocide in my MC's opinion. I doubt there would be many religious branches that would not be covered by the sedition laws. Any that are not already covered will be treated as commercial businesses and would be expected to provide demonstrable quantifiable "blessings" before being permitted to receive any wealth in exchange. Any that could not prove the benefit of their "blessings" would be deemed con artists (which my MC thinks they all are anyway) and dealt with accordingly.
That may very well happen but that would be unwise on the part of the superstitious devout considering that my MC will be training skeptical wisards en masse and any enemy that expects to counter wisardry by waiting for the "angels" to save them is going to do about as well as Linos did at opposing the Hegemony. In any case, according to the in-game world index's history section, it took 80 years for the Hegemony to form so my MC is reluctantly expecting decades of warfare to topple the Hegemony even under the best of circumstances and this may coincidentally solve the problem of starvation because the population may be much smaller by the time the rebellion wins.
If you don't mind my asking, what is the forecast for Yebben or Ganelon being potential ROs in sequels? Xaos storms with a chance of theurges raining fireballs? I suppose if Ganelon becomes a potential RO my noble MC might refrain from plundering the noble estates at the Fourth Harrowing.
I've been pondering the realism of the prices of mules and I still can't make up my mind. We can sell each mule for 700 drachems and we get 16 mules from the Architelone raid. Although we cannot sell those mules, they can replace other mules we could sell and the total amount we could sell them for would be 11200 drachems or 112 staters. However an Int 2 MC (not sure about other MCs) estimates the non-mule loot to be worth 83 staters which means the mules we acquire on the Architelone raid are worth far more than the loot they were carrying. I honestly cannot decide how realistic this is for a pre-industrial society.
I've never used it.