It would be impossible there too.
When the challenge becomes serious… yes.
Well, if you don’t do anything to help at the Harrowing, you’re only in charge of a demoralized bandit gang who are more impressed than they should be at your escape from the Keriatou dungeon.
Damn! OK, got me. I’ll fix that (and the other errors you’ve caught) in the next update.
Alas, ChoiceScript can’t parse specific negative numbers. It can handle “if stat < 0” and display negative stats just fine, but there’s no way to use e.g. “if stat = -5.”
I could reserve 1-10 for imprisonment/exile and negatives for death (for Breden and Kala as well as Simon)… or I could give in and give them each a Boolean for whether they’re still in the band, with the details of why they’re not with the band available via other stats as needed.
Which almost certainly makes it an instance of terrible, terrible game design. Speaking of which, part of the plan for the Ch 2 revision for a long time has been to increase the difference in reward between getting the Telone on board and any other way of raiding the Architelone, so the getting of info from merchants and nobles is less of an obvious optimum.
I’ll also add a victim to the other branches. Dominic is right that if you let the Architelone live, she’s the natural victim. Otherwise, perhaps I’ll add a random stat that leads to them blaming and killing Bleys, an Alastor captain, a local merchant or noble. There must be blood, and if there’s no obviously guilty-looking candidate, the Thaumatarchy will flip a coin.