Children of Iseir: The Flames of Rebellion

@xPoisonThornx
I’m so happy to hear that poison, sure hope I won’t disappoint. The update probably will not be out for a couple of weeks, but I will do my best to write plenty of cool new scenes for you guys to check out. Thanks again for the interest poison.

@Rob Just wanted to let you know how amazing I think “Children of Iseir: The Flames of Rebellion” is so far! It is beautifully written and the characters are incredible!!! It was interesting to start off as a baby aware of things around it and the baby “fight scene” was hilarious! I’m so shaky because I really want to see more of this story right now but I know that I have to be patient lol! Keep up the good work and update soon!!! XD

@jammy
Thank you very much, I’m so glad to hear you are enjoying the game so far,i hope to have more for you in the next couple of weeks. I appreciate the kind words and for you taking the time to post them.

@Rob you are very welcome and I look forward to your updates! :slight_smile:

So how does the Sheperds find out a High King is Worthy?

The Shepherds are chosen because of their ability to commune with the gods, much like Tedorimir does at your naming ceremony. They are told if the gods find the council of chiefs selection for High King acceptable.

so anything new going on (not only about the games but in general)

@alexxo97
This weekend didn’t see much progress, the family took a much needed vacation, but I’ve made some progress with some of the coding, still a bit more to do. I’ve also completely rewritten the introduction, gone is the snorefest intro I had. Hopefully you guys like the new intro, should at least be a bit more exciting. Perhaps, ill update what I have so far later tonight, that way you guys can let me know what you think about the new intro.

thats nice :slight_smile:

My stats
Your guns: 3
Damn! You’re hot!: 3
Andale!Andale!Arriba!: 1
Float like a butterfly, sting like a bee: 2
Duh…What?: 2
Come on it’s common sense!: 0
The hand is quicker than the eye: 1
You keep going, and going, and going: 2
What dragon? I don’t see any dragon: 3

Also, there were a few typos:

You wrote “a” amulet instead of “an” amulet
You wrote after birth your birth instead of just after your birth

Looks nice, but sometimes it looks like too much of “wall of text”, maybe you can reduce the long parts by splitting them in half.

@pladio
Thank you for posting your stats, and catching those errors. Splitting the narrative is definitely something I will be looking at as I continue to revise the story. May I ask what path did you take when you arrived at the choice of what to do on the pleasant day?

I went to see the guys at the stables and tried touching the horse.

An updated version of the demo is now up on the website. Several typos and grammatical errors have been corrected, though more undoubtedly exist (my proofreader has been slacking), so if you happen upon any please let me know. Also the introduction has been completely rewritten, let me know what you think, as well as an additional scene after the ambush. Many changes to how your choices affect your stats have also been implemented, but additional work to find the right balance will continue.

http://www.lonewolfstudio.webs.com/

As always, comments, suggestions, and criticisms are welcome. Thanks!

By jove that’s a lot of text for the intro. Is there any way to move it? It doesn’t seem particularly relevant to the protagonist at the beginning of the game. The switch in character perspective after the ambush is rather jarring, and again, it doesn’t feel particularly relevant. My main problem with the game is the whole Altim v.s. Valtnar plot just seems so detatched from the protagonist. I get that it should as he’s a baby while the shenanigans are going on, but that also has the effect of making the plot detatched from I, the player.

the stat chart is much simpler now and makes mroe sense then before, who are you in the last scene?

Maybe you could spin the Dalla/Havar stuff off into a standalone prequel? It doesn’t belong here – it’s confusing, and I couldn’t wait to get past it to the “real” story.

The important bits of that history can be told piecemeal to our protagonist (or better, shown, as in the stable scene) as he/she grows up. We don’t need any encouragement to hate the Altim.

I actually like the fact that you went to tell us some of Dalla’s/Havar’s story, but
I think that should be in the beginning. Going from the King’s death, to your birth, and then to Havar is confusing…since it appears out of nowhere.

I think instead you should go from the king’s death to Havar, (perhaps letting us shape the past a little), then skipping forward ‘300 years later’ to your birth.

There is no reason a story has to be limited to the control of one character…it would be alot of work…but then again this is just my suggestion.
:slight_smile:

Thank you all very much for posting your comments, I’ll admit the introduction of Havar/Dalla is a bit jarring, but I can assure you they are quite relevant to the story. I purposefully only provide very minor details as to their identities, kudos to the first to unveil them. Perhaps a multiple choice game is not the correct medium to tell this story after all. I’ll admit that because of my design decision to include the early years of your characters life, it is making the pacing of the game exponentially more difficult to keep up.

And just to clarify as I deleted the old intro that explained the altim invasion only occurred 8 short years ago. Sorry for not explaining that more clearly.

@Rob wounder full update more please :stuck_out_tongue: x !!! hahahahaha