Children of Iseir: The Flames of Rebellion

Good evening, or whatever time it is where you live, I comment because I absolutely adored the concept of the game and your enthusiasm while answering doubts and taking advices. You are fantastic, and I can tell that this won’t be another forgotten project.

I have little time, the reason why I don’t add my stats and corrections of some ortographycal mistakes. Forgive me for that.

Overall, I have two questions:

  • Is this part of a planned saga? Because the name seems to imply it.

  • Are there going to be romantic plots? Silly question, but since I believe the game will explore every aspect of the characters development, I had to ask.

@VoodooDolly
Yes, good evening works, just settling in to my comfy spot on the couch and preparing to get down to some serious bug extermination. I am glad my enthusiasm for the project is evident in my post. I am having a ton of fun writing this game (it’s a ton of work, but call me crazy), and you are right about this not ending up a forgotten project, this game has become something of an obsession (see, call me crazy :-)).

To answer your questions:
Yes, I have plans to write three games, each game will build upon the previous in terms of story and character progression, this game will chronicle your character’s early years until adulthood.

And yes, absolutely there will be romantic plots. You heart will undoubtedly be broken several times throughout your young life, and perhaps you will be lucky enough to meet that special someone.

So, I hope I was able answer your questions Voodoo, thanks so much for taking the time to check out my game, and posting your comments.

I got:
Your guns: 1
Damn! You’re hot!: 6
Andale!Andale!Arriba!: 3
Float like a butterfly, sting like a bee: 2
Duh…What?: 1
Come on it’s common sense!: 0
The hand is quicker than the eye: 2
You keep going, and going, and going: 2
What dragon? I don’t see any dragon: 3

@SB_LGLoss
Thank you, I appreciate you posting your stats.

Went to the stables, and didn’t bother dad. This time the game ended after the first page of the ambush?! They were complaining about the cold, then it ended.

Your guns: -1
Darn! You’re hot!: 3
Andale!Andale!Arriba!: 1
Float like a butterfly, sting like a bee: 2
Duh…What?: 2
Come on it’s common sense!: 0
The hand is quicker than the eye: 1
You keep going, and going, and going: 2
What dragon? I don’t see any dragon: 4

While the game warns you that waiting to interrupt dad could impede you physically, it’s not realistic that one instance of colic or diarrhea could do permanent damage. A high fever could, if left unattended, but the baby would pass out and not be able to choose or listen in. Suffocation might, but the baby would also pass out.

A more sinister but realistic idea would be if the older brother resented you and tried to do something to harm you while your father was distracted. Or perhaps one of the children of the conspirators.

Or the choice could be between them finishing plans and losing a different stat.

Help the link don’t want to load on my I-phone

@horacetorys
Yikes! I’ve yet to experience the ambush ending prematurely like that, I really can’t imagine why it wouldn’t load the scene for you. Are you sure that you never interrupted dad? Not to question you horace but several others, including myself have seen the ambush scene when you do not interrupt your father, and I need to ensure that it is in fact not on of the other ambush scenes I wrote that is causing the bug.the meeting choices can sometimes be a little trick as I swapped the position of the ‘yes’, ‘no’ answers. I was working last night to fix the negative physical stat bug, I’ll do me best to post the corrected scenes tonight.
As to the matter of the meeting choices permanently affecting your stats. My aim for that scene was to give the player pause to think if they really wanted to take a permanent and substantial hit to their stats to ensure the rebels receive enough info to pull off a successful attack. I tried to create a situation that required the player to weigh the pros and cons of their choices, while allowing your father to give his counsel and ensuring a successful attack provides no immediate benefit to the player, I can tel you the attack is planned to diverge your story significantly, and although your brother may seem like a jerk he certainly does not hate you enough to want to kill you.
What I’ll have to look at further is if I can adjust some of the many personality variables that are not readily apparent to the player at this point in the game and perhaps have the choice to interrupt father affect one of those, the only problem with that is that as they are not completely known to the player the choice to affect one of them does not hold the same die and immediate consequence as losing stats does.

Interested in hearing your thoughts one the matter.

@stpeter182
I have trouble loading webs.com’s mobile page on my phone as well. If you go to the bottom of the page there is a link to load the classic page, it’s really small, click that and it should work

On another playthrough, it appears I hadn’t ever picked all the “don’t bother dad” choices correctly before, so disregard the failed ambush I reported earlier.

As to the premature ending: I have a patchy internet connection, and very occasionally it will timeout when it goes to get a page. The ambush scene appears to load several sections together on a page, and it apparently failed at the middle sections but still displayed the “End of Alpha Release 3” button at the end. That’s my best guess, anyway.

Your guns: 1
Darn! You’re hot!: 2
Andale!Andale!Arriba!: 2
Float like a butterfly, sting like a bee: 3
Duh…What?: 3
Come on it’s common sense!: 0
The hand is quicker than the eye: 1
You keep going, and going, and going: 2
What dragon? I don’t see any dragon: 3

I think the “sacrifice my stats for successful ambush” concept is very interesting, and I understood its importance after finishing my first playthrough. My only problem would be that babies, especially hearty Valtnar babies :), wouldn’t suffer permanent damage from colic or diarrhea, which are pretty much par for the course with infants.

I also understood that big brother wouldn’t hurt the protagonist – that would require a rewrite of his character.

I would consider wording all the choices consistently during the plotting ambush scene, i.e. “No” always means don’t interrupt. Also, make all the “let dad plan” choices be first, and the “interrupt dad” choices come second. On my first, carefully-read playthrough, I still managed to goof it up. And, think of all the people who will replay that section many times – for their sake, streamline it.

@horacetorys
Ahh I see your point about keeping the choices consistent, even when I was testing that section it required me to slow down to ensure I clicked the correct option. I will follow your suggestion and fix that tonight when I get home. I really appreciate your suggestion.

Just a quick update on development.

I have been tweaking certain scenes, trying to stamp out any bugs, typos, and grammatical errors I encounter. I have also taken certain suggestions from this thread and implemented changes, so I’d like to thank all those that had suggestions or comments. I have also rewritten the talents/skills portions of the code, allowing for greater variability in the skills your characters can possess, there are now multiple ranks for the skills. Also I’ve implemented the stat strengths/weaknesses, which will affect how quickly you are able to advance those stats.

Unfortunately I probably won’t have an updated version of the game up for a couple of weeks. I’d like to have the various background systems nailed down, finish the stats screens, and have a bit more of the storyline down before posting another update. In the meantime, I am curious as to what the community would like to see in the story. I have the infancy stage nailed down as far as the remaining story/scenes and much of the toddler stage. But, is there anything you would like to see in the game, perhaps, elaboration on certain elements of Titans field, would you like to learn more about certain characters, or do you have a particularly cool idea for a scene that you’d like to see included. All thoughts and discussions are welcome, thanks.

So the High King elected moot by chiefions, what would his relationnship the Keeper/sheperds? Does High king have go throught so spiritual right before he can crown? As well how does become a chief?

I really like that the protagonist’s family is living in a homeland occupied by invaders. That suggests all kinds of interesting possibilities, and immediately causes me to side with them.

The ambush, stable, and picnic scenes paint a compelling world, which I want to know more about.

I’m looking forward to scenes that develop your relationship with siblings, friends, love interests, and rivals.

The valtnar high kings are elected from clan chiefs and must be approved by the gods, which spiral through the divine shepherds. Anyone may challenge the high king if approved by the clan chiefs, so the valtnar naturally value physical strength and martial ability. In the recent past the thune clan has ruled iseir, without challenge.

What thune, and how does become chief? In current Valtnar state is there still chiefs?

:stuck_out_tongue:

@rogar
Thune is the surname of a particularly powerful valtnar clan, centered in the azure valley, the last high king of the valtnar was named arnar thune.there are no clan chiefs anymore, the altim have allowed the valtnar to set up village counsels, the’ chief’ counselor reporting directly to the local altim lord

Playing through it right now. First thing I noticed, in the hall when everybody’s making noise as you’re an infant, if I were to choose to be perceptive and quiet, it shows the ‘increases’ twice.

Your parents and brother and sister apperciate the fact that you are one of the few babies in the longhall not losing their mind.
You become a bit more perceptive, and you practice controlling your emotions (not an easy thing for an infant).
You show that you can be a quiet child, which can sometimes make people a little uncomfortable.
Relationships with Danric, Freya, Lila, and Danir grow!
You a slightly more perceptive of your surroundings!
Your willpower increases slightly!
You show that you can be patient.(Quite a feat for an infant. Good job!)
Your curiousity grows!

Also, suggestion? Separate the story & the stat increases.

Edit: In the scene of the ambush your father is planning, you wrote “and be able to strike strike them there,” your father says with a grin.
Two strike’s.

Edit2: In the scene after you pick to go hiking, [I picked Gundahar as a name] the name is not capitalized.

It seems I’m being nitpicky, but I’m just hoping to help with the small stuff.

@mryoungzman
Thank you very much for taking the time to play the game and to leave your comments. That’s why I posted the demo, to receive comments on how I can improve the play experience and your help is very much appreciated. The next update will hopefully have corrected those errors. I have also changed the beginning to hopefully grab the player a bit more.

@Rob Oooo i really can’t wait keep up the amazing work, i can’t wait to see what happens to my character. when she get old and who she will fall in love and how many family fight she will have with her brother. thank you for making this game so awesome and amazing to play !