----------------CHAPTER 1-----------------------
Start in last year in Highschool. One female friend and one male friend. Before graduation, take government-mandated career assessment test take determines your starting stats. Exit building and meet waiting friends. All three of you have been placed in the military reserves.
Go to graduation and overhear some students talking about everyone without connections being placed in the military with the current war going on. The calling of names and career indeed shows that everyone but rich kids are being sent off.
Exit graduation with friends. Male friend complains opening and loudly about the career test being rigged. Your answer to the matter determines more about your stats. Female friend interrupts as tries to change the subject. She suggests about going to the carnival while you all still can. Play games and how well you do determine more about stats. You can do great on one, good on another, and average, bad, and awful on the last three.
(Possible event - love interest part 1) Ask one of your friends if they can go get some more cotton candy for the three of you. Can confess love for the remaining friend or not. Have a sad moment about probably not seeing each other after you all ship off, and kiss.
Three of you go on the ferris wheel and see the city at night. Reminisce (and meet eyes with choosen love interest with friend in between not paying attention). Pack bags in the morning and take one personal item with you before going to the bus stop. Try to find friends, but barely catch glimpses of them as they get onto different buses. Spend bus ride doing stuff (yet to be determined).
----------------CHAPTER 2-----------------------
Arrive at boot camp and spend next 13 months training. Pick what things you were good at. Same method as carnival games. Time skip, a lot. Based on what you were good at in the boot camp, be transported to appropiate division. Infantry or tank. The next events are same whether or not you’re in infantry or tank because they’ll be in the same convoy, just different perspectives.
Meet with fellow infantry men or fellow tank crew and socialize a small bit before recieving orders from the commander about leaving out to setting up a post and clearing out stragglers in a nearby small city that was just hit by another division.
March out in a semi-large convoy with a few tanks. The tank (you man/escort) is bulky and has four legs that can fold into traditional treads. It is nicknamed Grizzly and has a decal of a large grizzly bear on the side and a decal of a large claw mark on the barrel. One of the tank crew talks with you on the walk over about aliens. Another crew member, older and more gruff, tells him to stop filling your head with shit and mentions him wanting to put a picture of an alien on the side of the tank. He ducks back into the tank (if infantry) and (regardless of division) leaves the hatch open and swears that aliens are out there. Older crew member non-seriously threatens to punch him if he doesn’t stop with the nonsense. Time skip to entering the small city.
----------------CHAPTER 3-----------------------
The city is in absolute ruins. The tanks switch into their four-legged mode to climb over rubble. An infantry man whistles and loudly remarks about how the other division really did a number on the place. The commander in his very thick ground-mech says to quit the chatter and appoints each squad of infantry men to a different building to search for survivors.
If the player is in the infantry, you are ordered to get to the top of a partially collapsed garage complex to check out the area from a vantage. As you walk up the floors, you spot an enemy combatant with his legs trapped under rubble with a targetting missile launcher. Either shoot him dead, try to help him out, or radio in that there’s a survivor and move on. One you reach the top, survey the area and try to radio anything imporant. But, as you try to, a loud noise blocks out your voice and you spot three small dots on the horizon. They very quickly get closer and louder and turn out to be special ops mechs. They fly over at a low altitude that the late shockwave shakes the ground as you stare up in wonder at them and think to yourself about how you always dreamed about piloting one.
If the player is in the infantry, you look behind to watch the mechs. They turn around… and before you have time to react, they start firing rounds into the city in a fly-by. Before the impending shots hit your location, you make a break for the lower levels. Bullets shoot the concrete like a hot knife through butter as you sprint through the floors. Something happens to block your escape, so you run over to the missle launcher you saw earlier, grab it, and rub back for the roof. One of the mechs land on the building across from you and starts shooting below at your convoy. You choose whether or not to shoot it immediately or wait for the targetting system to get a lock. The other two mechs break off and fly away.
If the player is in the tank crew, you are ordered to stay close to the tanks while the infantry searches the area. The older crew member offers you a cigarette. After a few minutes you hear a quiet noise that comes from one of the alleys. You investigate it and withdraw your pistol. As you round the corner suddenly, you spot a rugged dog rummaging through the trash. It jumps in surprised and then growls at you. You can shoot it, hit the grip of your pistol against a dumpster to scare it off, or slowly back up until it ignores you can starts to eat again. You go back to your tank and hear a distant noise. The alien-believer crew member says venemously about how the special ops mechs like to show off by making sure everyone hears them. You stare up in wonder at them and think to yourself about how you always dreamed about piloting one.
If the player is in the tank crew, you overhear the frantic callings of multiple soldiers as they say the mechs are returning in an attack pattern. A moment later, you hear a loud and bass-filled rattling before large rounds streak through the buildings, down at the street, and pass by. The commander orders a few quick commands and climbs back inside his own, heavily outmatched, mech and trudges forward in it. As he reaches the intersection, he turns right and before a single shot is fired, one of the special ops mechs slam into him, slicing him apart with its plasma lance (an energy-like sword that slices into anything with a quick burst of blue chemical flames). It turns and opens fire down the street at your tank division. You run and hide behind one of the four legs as bullets stream past. Two whirling missiles launched from the mech’s shoudlers strike the other two tanks in the division in front of you. The firing stops and you hear the mech slowly walking towards the carnage. You quickly open up the back emergency exit of the tank to find the other crew members dead and lighting shining through a number of holes in the front. You climb in, check everything, and load the cannon. Choose whether or not to shoot it immediately or to wait until it’s closer. The other two mechs break off and fly away.
Time skip to a ceremony attended by hundreds of soldiers as you are awarded for your courage and quick thinking in the face from great odds. A stately man in his fifties approachs you as you shake hands with various people on your way out. He offers you a position in the mech special forces.
Time skip to your arrival at a secluded base in a mountain range. Run into old friends in a happy reunion and they explain how they got there. Get interrupted by the loud clanking of the wall-sized doors opening to reveal three mechs being wheeled in by flatbed trucks. Describe friends’ mechs, and let player choose type of mech, type of cockpit, and appearance of the third.