As noted elsewhere, Choice of Games are well suited to the bildungsroman, the origin story, stories about the development of a character and the accumulation of wealth and prestige. Where it’s one person’s personal journey, there’s great scope for variation. Further, the second person perspective tends to put the focus on the player character and their growth.
What other story structures are there that would still fit into the Choice of Games house format?
Here’s some ideas I had:
- Story with multiple perspectives: you could play through alternating chapters as two different people with different sets of stats, goals, relationships etc. Part of playing would involve balancing the competing interests of the two protagonists.
- Managed Decline: You’d start out high in all your skill stats and with strongly established personality stats, high resources, and then the core choices would be about what you’re prepared to sacrifice.
- Team Building: A game not so much about the player and their stats (though that would be one part of it) but more about supporting and building up a team: a sports team, an adventuring party, a class of students.
What do people thing? Any other unconventional story structure ideas?