[BETA] Interstellar Airgap - Steal the Secrets of the Universe! - Seeking feedback! (ROs in first post)

Ah, there’s the kicker, right? It is potentially a very different game every time you play, which means that the 200k words that total the chapters really means 80k-90k of playthrough (or fewer? i’m not sure). I do still have the epilogues to write but again, there’s 14 different options and so a player’s only going to see 1/14th of the words each time. I’m happy to receive the feedback that I managed to write something that feels different each time, thank you!

I am still looking into the bug you mentioned as well :slight_smile:


Janelle was switched with Alex in this scene


My world goal is changed here, I originally decided to go with Janelles idea of helping out the people and stuff

Shoot! well, that’s dismal. Let me take a closer look

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By the way I was thinking about your game even when I was typing. So I forgot about some small things. Multiple times it said he rather then she or she rsthern then he. Something like that. It didn’t bother me. As game was good.

Ill play it again if it has do many options. I’ll take screen shot this time. Thank you

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Thank you for the kind words! Getting pronouns correct is very important to me so if you do find the time to play again screenshots would be super helpful. If not, no worries! I’ll continue to edit

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Hello! Just an update. I think everything reported in this thread (and via private feedback) has been fixed. But I’m sure there’s a whole bunch of stuff lurking around the corner, so if anyone would like to give it another shot and let me know how things look, I’d be happy to hear it! Thanks for all the help already.

https://dashingdon.com/play/spokes/airgap2/mygame/

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Thank you so much for the feedback from everybody! The project is done, content-wise. There’s still plenty of code optimization I’m looking forward to performing to whittle down the overall wordcount (230k-ish at the moment, but only 15% of it is seen per playthrough). All the issues raised earlier in the topic are fixed–the silly computer loops, the code entry, etc etc. Would love any additional feedback (here, PM, email, whatever). Thank you !

https://dashingdon.com/play/spokes/airgap2/mygame/

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There is a portion in the beginning that ask for codes to the ship but if you don’t know the number code your basically stuck on the screen…I think this should be fixed asap because it stops all progression of going further

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Yeah same I’m stuck on the codes part too

For the code you can: just guess, using high and low beeps to center in on the answer. After enough tries it will say you have ten, then five guesses left, and then just kick you out and make you choose a different method. You don’t die or get captured or anything.

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Hi folks! There are some puzzles/scenes in here that don’t work correctly, as it’s a beta. But the good news??? It’s been officially released and it does work there! Steam, iOS, web, android, whatever! It’s on sale until the 14th, too!

Congrats on release!

Just dropping some notes here about little things I noticed:

  • A couple of scenes break when having no companion (stealing the ship on the asteroid triggers a response from your companion but if you have none, it says “no one says”, and the final locked in plot decision always triggers a response from Sgt. Gale when traveling alone).
  • I’m not entirely sure on a previous beta comment I saw earlier in this thread about playthroughs being different — besides a few minor details (such as a government contact here and there near the end) — I’ve played through this about five times now and feel very linearly locked in to my choices. As far as I can tell, the path to space progresses the same way regardless of choices and the only deviation is once the MC gets back on Earth. This one’s a bit nitpicky of me, but I even noticed that going upstream or downstream made no difference because it led to the same village.
  • There was a point where I was asked to have a conversation inside or outside of a plane, and I chose outside but the code treated it like I’d chosen inside.

Overall, not game-breaking hiccups, just stuff I noticed. Really liked the plot, though! I went through it at least three times the first day I had it.

I didn’t realize that the code guessing section was a minigame until I read your comment. I’d have preferred plain instructions like “your guess is too low, try a bigger number” instead of “computer makes a low boop”. The game is only recently released and I’ve already seen 4 people (me included) getting confused at this section. @SpokesWriter

Honestly, the code puzzle is just bad designed, we only have 2 variables (low and high beep, or whatever), and 6 numbers to guess, this is pretty much impossible to guess.

Do You want to give a real chance?
Make it show how many number and how many number positions we got right.
Example: you got 2 numbers right, and 0 positions right

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I’m assuming the six digit code is completely randomized, which is why no one has mentioned the actual answer yet. Kind of a weird minigame to force on you out of nowhere with zero clues or directions.

EDIT: As a sidenote, I tested the beeping text and it basically said it was making a “high beep” from 999999 to 400000. Doesn’t exactly narrow things down much.

In the release version you can skip it after a few attempts if it’s too difficult :slight_smile: there are also other paths through that chapter

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