Hello guys,I have been meaning to ask about the size required for a startup,are the limits there?Like when you are creating a startup you should not exceed a certain size or words.
Or it’s limitiless
Each file, not just startup, is limitless. However it is generally recommended you prevent the file from exceeding 2500 lines if i remember correctly, to keep loading times down.
Ok thanks man, true about the loading time,I AM WORKING on an interactive that I am not going to reveal and have encountered such a problem it’s now taking more seconds to flip a page,is there any way this can be resolved?
Other than breaking it up into more individual scene files so that each one contains less code, there isn’t really a way I’m afraid. It also may be dependend on the power of your device but I am unable to confirm that myself.
Yeh the problem didn’t start when I was icreasing the size of like chapter1 or chapter2 it started when I did that to the startup.Maybe it’s my device coz I’m using an android 1GB RAM to do this.
Yeah thats prolly the problem then. You probably shouldn’t be doing coding on a phone unless its really high end. From my experience choicscript works relatively well on even crappy laptops, so if you have a computer I would recommend you do your coding on there rather than your phone.
If only I had one I did do that in a heartbeat,thanks man you have been helpful.
I feel like there is a bit of issue there too, dashingdon only supports up to twenty files if I am recalling correctly, and a few file slots are taken up by the essentials (stat screen & startup).
I remember some string manipulation loops used to cause a lot of lag.
Anyone that used twigger_fluff solution to code inventories with more than 100 items will also experience loong lags while running a game…
What apps are you using to code and run your game? Making sure they’re up to date and/or switching to less resource intensive ones could possibly help.
Do you have a lot of *gosub_scene
commands in your startup.txt
file? I’ve found they can be rather slow, and unfortunately there’s not much you can do about it.
The 20 file limit is a limit on how many files you can upload at once. Not sure if there’s a limit on total number of files per game, but if there is it’s pretty high.
Thanks for clarifying that, I couldn’t quite remember. I am glad to hear I don’t have to merge chapters later on in my project, I was quite resenting the prospect to be honest.
Without taking things to absurd extremes, the biggest slowdown seems to be gosub_scene. Usually takes a second to load.
An entire second? Wow!
Good to know.
Will try to keep the activities of my subroutines inside the active scene the maximum possible. Thanks for the tip.