Such thing as too many variables?


#1

The author of Guenevere mentioned that game had a lot of variables and that slowed down the game start up. I figure this is device dependent, but is there a point that is considered excessive?


#2

For some variables, if they are only present/used in one .txt file, you can use *temp in that file instead of using *create in startup.txt


#3

My game currently has around 80 variables for the game and then uses *temp throughout the game for minor changes. That doesn’t seem to slow it down when it loads at all.


#4

I don’t think it the vars has limits, but probably having many will potentially slow a game. But i no think there is such a thing as too many, I think vars are unlimited :open_mouth:


#5

Not in practical terms, although creating a lot (we’re talking thousands here) on startup may cause a noticeable pause.