Hi there! I’m Dorian Hart, the author of Choice of the Star Captain. Thank you to everyone who gave Star Captain a try; if you liked it, I’m pleased, and if not, I’m sorry!
I thought I’d quickly comment on some of what’s been written here. Warning: some spoilers are inevitable.
Regarding romance: No, there’s no romance in Star Captain, for two primary reasons. First, it just wasn’t part of the story I wanted to tell, and second, writing romance is not one of my great strengths, and as this was my first attempt at a Choice of Games game, I figured I wouldn’t burden myself (or my readers) with an awkward romantic sub-plot.
Regarding getting the same scenario at the end: I’m not exactly sure what this means. If you mean that the game always ends with Gemend asking you to go on a final mission to completely annihilate the Blobs, then yes, that’s mostly true. I thought – and it’s certainly fine to disagree with this approach – that crafting a coherent narrative and closing the story arc was more important than setting up several wildly divergent endings. That said, there are about nine different ways the last chapter can play out, depending on your choices and your stats. At least one of these does not involve you going to the Blob homeworld at all. Plus, there are two ways the game can end with your premature death, before you ever get that far, though the game is fairly explicit in its warnings about what will happen in those cases.
Regarding the game’s length, and to those who found it short: I certainly won’t try to convince you the game was long, if you thought it was short. I can only say that in playtest, a single playthrough of the game averaged between 2 and 3 hours, which I thought was on the long side for CoG offerings. And the word count was over 130,000, which is also (by my understanding) on the high end. Maybe it only *seemed* short because you were having so much fun!
I’m happy to answer any questions you have about my experience writing Star Captain – it was quite enjoyable!