An Unexpectedly Green Journey (orc life-simulator) [1.5+ Million Words] OUT NOW!

An Unexpectedly Green Journey- Patch 2- Incoming during the first half of December.

Hi, mighty green warriors of the horde.

This is just a heads-up. I am planning to roll out a new patch with some minor bug fixes after the first week of December. I want to provide a fair warning as, unfortunately, updates will break old games and reset progress. There is nothing I can do to stop this, it is the way choice script updates work. I know this can be frustrating.

I’ll be sure to provide more details of the patch later. This time it will include a small content update, allowing your orcs to acquire tattoos and bodily adornments in the tribal hub areas. Some of these will be generic, others will depend on your achievements. This will not affect the story, since that will involve a much larger overhaul, but it will be noted on the stats screen. Some of the tats will provide stat boosts.

Krog wills it!

12 Likes

Epic, let me know what do you plan to add or fix next? I might have ideas regarding new things

1 Like

I have a question regarding the pantheon, if Greek Saga Kratos (His Peak Prime) from God of War with all powers and gear takes on the Pantheon of Arbit/Behatland, Including the Imperial Pantheon, Powers of Beyond and Below, and the Gods of Zhthullu, basically every god and goddess from An Unexpectedly Green Journey to A Shriek of Ash and Fire, who would win?

1 Like

I would say that even peak Kratos would have a hard time defeating all the combined gods and goddesses on Arbit. Facing such an array of physical, magical, emotional and fate-tinkering might is surely too much of a task, even for Kratos.

Saying this, if Kratos stepped back and waited for the gods to break out in their inevitable squabbling, he might be able to pick them off one by one.

NOTE: A new patch, with a small content update for tattoos and adornments, is rapidly approaching. Need to do a bit of testing first.

3 Likes

So that is how he defeated the Greek Pantheon and Zeus, he culled them one-by-one

2 Likes

PATCH AND UPDATE ON THE 18th DECEMBER???

Hi Beard Chewers and Boar Riders,

Right, I have a plan!

Due to events beyond my control, I have left my patch notes languishing on a hard drive far, far away. Yet, I shall return to reclaim that hard drive and prise the valuable data from its smoking innards in time to roll out a new patch next week.

I plan (though do not promise, just in case…) to send the files for Green’s second patch to the HG Fortress next Wednesday, 18th December.

I will post the patch notes here when I get them- mostly little, annoying things.

The patch also contain a small bit of new content- a tattoo shop with 50 available tats or body adornments. Nearly all the tats can be bought, some require you to fulfil certain conditions. A very few you can pick up during your early life. This comes with a new achievement- though this is an easy one to get!

The patch WILL reset the progress of all save files. BUT your next orc can have tattoos! (And have a more bug-free life).

UPDATE:

I will send the patch to HG tomorrow (18th December). Here are the patch notes.

Update 2, Version 1.02 Dadoo, December (Krogmas) 2024

Bugs Squished:

-A few typos have been corrected.

-Fixed various loot bugs in some of the Adventurer Guild quests, which set your loot at a specified value instead of adding to it.

-Likewise, fixed a bug in some of the Grandaradgard orc jobs which set loot to a value instead of adding to it.

-Fixed it so that if you dismiss your adventuring party during the party selection screen they no longer pop up in some adventurers. The party is always dismissed properly when you leave the guild and finish quests. Previously, they sometimes weren’t if you merely ‘dismissed’ them within the guild.

-Removed a repeated ageing variable in the pup barracks. Don’t want to hasten the onset of old githood.

-Added ageing to the tribal ‘stirring’ job. Previously, this monotonous task didn’t age you allowing you to do it forever.

-Fixed the values in the Trickledown ‘protect the halflings’ job which gave you incorrect boosts to relations with the halfling faction.

-Fixed ability to cast spells when hunting monsters in the Jagged Divide guild quest.

-Added an extra check for the holy city path. Not strictly a bug. Before, if your city was mismanaged, you could get locked in a death spiral even if you had progressed in Krog’s plans. Have given the player a bit more leniency if they have followed Krog’s direction several times and have had the ‘fourth dream’, though you can still enrage the revolting masses.

-If you managed to recruit Green Skinner, sometimes the description of your improved goblin fighters didn’t display correctly in the relevant stats screen. It should now.

-When fighting other orc hardnuts in the Plains, north of your tribe, a certain fight wasn’t triggering the correct variable. Fixed now.

-Fixed a bug which meant you only encountered one event during the tribe ‘hugger’ job. Now, you can access a few more orcs in need of a great big hug to cheer up.

Doodahs

-Your orc can now get up to 50 different tattoos and body adornments. These are mostly cosmetic and do not affect the wider story.

-Visit Dadoo’s Doodah tent in the tribal hubs, including the old orc hub and in some of the hubs for the Green Emperor path. Dadoo’s Doodah tent is not available in the late game Emperor path, or the Dark and Shaman Holy City paths.

-Some tattoos can be picked up during normal events in your young orc’s life.

-Most tattoos must be paid for. Many can only be acquired if you have completed certain events. Most tattoos give you a stats boost and, occasionally, a stats penalty.

-Added an achievement for orcs who get covered with tats.

-Added an extra stats screen to keep track of your tattoos and adornments. This becomes available once you have completed your Coming of Rage ritual.

EDIT: This update will be released on 2nd January!

EDIT: This update will be released on 2nd January!

After sending the files to Hosted Games, I was told the next patch, adding tattoos, will be released on 2nd January 2025. Slightly later than I hoped, it will be delivered on the HG mailing list, which is great for visibility. Alongside this will be the information detailing the company’s first full releases for the New Year, Scales of Justice and First Bull Run.

New Year and new tattoos sound about right. Start as we mean to go on!

BIG EDIT EDIT EDIT AGAIN!

TLDR- The Green update will now happen at the beginning of February 2025.

There is a reason they call this time of year the crazy time!

Okay, due to Steam’s sales policy, my game cannot be part of a release week sale with the new update and part of the Steam Winter/Christmas sale. All HG and CoG games go on sale at this time of year, and it would be a shame if Green wasn’t a part of that.

Sooo- Green will be on sale for Krogmas and the update will roll out in February to coincide with those new releases. When Green is updated in February, it will be on sale again for a week.

I know us orcs lack patience but this is a good way to bring others into the sweaty embrace of the horde.

21 Likes

Just finished my first game of this on the emperor route and holy shit the amount of options and branching in this is incredible. You’re an absolute legend

3 Likes

Just wait, that still leaves Five different paths you still haven’t seen

3 Likes

5? good lord, i’m guessing from what i’ve seen in this one that my options are shaman, demonic thing, and adventurer. What else am i missing?

2 Likes

Shaman, demonic thing, adventurer, Arena fighter, and then you can also stay within the open world segment and keep exploring for a while although there’s not quite as much there and it doesn’t have its own special route

2 Likes

My admiration to such a great orc! Thanks for playing my game. I am so happy you enjoyed it, it is like an early Krogmas gift!!!

As master orc @Sujan_Dhakal said, there are many other possible playthroughs. Expanding on the wandering orc path, you get live a life in the tribe, doing odd jobs and raiding. Or, you can travel through the world taking up odd jobs. This path is less glamorous, though one which may appeal to some less ambitious orcs.

Most orc lives end in the old age section of the game, although the Demonic, Shaman city and Emperor paths diverge from this.

Wishing you many brutal adventures to come!

Great warriors, shamans and Big Bellies, and even you demons, wishing all of the horde Merry Krogmas!

@Patrick_Cody02

You too, mighty shaman of great ideas!

12 Likes

Merry Christmas @NumberedEntity

3 Likes

Hey I’m not sure how to defeat the Empire in the end because I butcher all the other tribes and destroy the navy and the rangers but I always lose in the final battle, how do I prevent this?

1 Like

Bit hard to tell, what are your stats? What are the various components of your military? Might be able to guide you through this if I know what you have

1 Like

Presence: 84
Cunning: 34
Appetite: 32
Strength: 85
Constitution:57
Renown: 99

As far as the army goes, when I go to military forces it never says whether it is bad or not. However, it does say my horde wears heavy armor and doesn’t use ranged weapons. Also, my navy has 94 ships of the finest quality. As soon as I became tribe leader I did not make contact with the other races. I refused to help the humans with the conflict. Soon after, I wiped out the dwarves. I then shut down the trade road for the humans. Soon after, I killed the elves in the forest and burned down their castle. Then, I go wipe out the halflings, taking there fortresses along the way. Later on, I destroyed the port to avoid the humans storming it. Next, I lit the town on fire to avoid cannonballs. Soon after the initial attack, I had my skirmishers attack the halfbloods, and I chose to consume them as food. I built the port and spent 100k on the ships, I also smoked out the rangers in the forest and used goblins to jump soldiers along the path, then I waited in the watchtower in the halfling fort. Next, I killed the humans with ease with the green legion and I got defeated outside of the castle.

1 Like

Hi mate,

Thanks for spending your time as a big green brute!

Are you on the bridge, outside the capital, in the city streets or next to/inside the palace?

Your orc has great strength and presence which should see through most challenges. A very important stat is Horde, the bigger the better.

Using you navy during one of these point and relying on frontal charges, with your stats, is likely to see you through.

If you can be more specific about the scene your great orc fell in, and what options you choice, then I can help more (or at least try). Also, have you directed your kingdom to war, culture or diplomacy?

EDIT: Also, your tribal army (orcs, boars and goblins_ only gets broken down into rating for each component when you go on raids as a non-ruler. For a leader, chief, king and emperor, your armies are large to vast and you just need to look at you horde stat for a reference to show this.

2 Likes

Thoroughly reading what you said, I put more thought into how I fought so my hordes numbers did not dwindle. I conquered the human kingdom thanks to this and I defeated the Cyclops. Overall it was a great game and I would give it a 10/10.

3 Likes

Finally able to finish the game, finally i found new game that i love from Choice of game and hosted game, usually i clinging too much on old game and think the old game era better than new one.

I love the freedom you give in this game, technically we can go from harbinger of destruction too just simple adventurer. But because there many routes the option of action that our character take can be repetitive in some sections.

I the end thank you for the game hope someday you can make more big game like this maybe in magical school setting like in recent rise of isekai genre with school setting because i think this many freedom really suit that genre. Stay healthy and once again thank you for this game

2 Likes

@Atx_Res
You powered through and slapped the silly humies around! Great work conquering the world and then saving it. There might be a few other paths to play through although the Green Emperor one is the most ‘canon.’

@Zen1

So happy you played and liked my game! I wanted to make a ‘big’ CYOA game, like those old gamebooks, though in a ‘life sim’ form.

I am currently working on the follow-up although this is more narrative-driven and will span over 2 books. A Shriek of Ash and Fire

It is not an isekai or school setting but who knows what I might try in the future.

Raises a tankard of grog to both of you

For the horde!

6 Likes

February 6th will see An Unexpectedly Green Journey strapped down and forced to accept its second patch. Sadly, this will mean a reset of all progress.

I know this enrages orcs. It did last time. So, as a feeble offering to sate Krog’s anger, I will provide a tattoo hut on your tribal ground- a little bit of extra content.

Green will also be on sale, on Steam, for the week beginning the 6th of February.

Information for this, and all the bug fixes, follows:

BUGS

-A few typos have been corrected.

-Fixed various loot bugs, in some of the Adventurer Guild quests, which set your loot to a specified value instead of adding to it.

-Likewise, fixed a bug in some of the Grandardgard orc jobs which set loot to a value instead of adding to it.

-Fixed it so that if you dismiss your adventuring party during the party selection screen they no longer pop up in some adventurers. The party is always dismissed properly when you leave the guild and finish quests. Previously, they sometimes weren’t if you merely ‘dismissed’ them within the guild.

-Removed a repeated ageing variable in the pup barracks. Don’t want to hasten the onset of old githood.

-Added ageing to the tribal ‘stirring’ job. Previously, this monotonous task didn’t age you allowing you to do it forever.

-Fixed the values in the Trickledown ‘protect the halflings’ job which gave you incorrect boosts to relations with the halfling faction.

-Fixed ability to cast spells when hunting monsters in the Jagged Divide guild quest.

-Added an extra check on the holy city path. Not strictly a bug. Before, if your city was mismanaged, you could get locked into a death spiral even if you had progressed in Krog’s plans. Have given the player a bit more leniency if they have followed Krog’s direction several times and have had the ‘fourth dream’, though you can still enrage the revolting masses.

-If you managed to recruit Green Skinner, sometimes the description of your improved goblin fighters didn’t display correctly in the relevant stats screen. It should now.

-When fighting other orc hard nuts in the Plains, north of your tribe, a certain fight wasn’t triggering the correct variable. Fixed now.

-Fixed a bug which meant you only encountered one event during the tribe ‘hugger’ job. Now, you can access a few more orcs in need of a great big hug to cheer up.

Doodahs

-Your orc can now get up to 50 different tattoos and body adornments. These are mostly cosmetic and do not affect the wider story.

-Visit Dadoo’s Doodah tent in the tribal hubs, including the old orc hub and in some of the hubs for the Green Emperor path. Dadoo’s Doodah tent is not available in the late game Emperor path, or the Dark and Shaman Holy City paths.

-Some tattoos can be picked up during normal events in your young orc’s life.

-Most tattoos must be paid for. Many can only be acquired if you have completed certain events. Most tattoos give you a stats boost and, occasionally, a stats penalty.

-Added an achievement for orcs who get covered with tats.

-Added an extra stats screen to keep track of your tattoos and adornments. This becomes available once you have completed your Coming of Rage ritual.

Stick those spear tips through your snouts and burn the glory of the Dust Clan into your hides!

9 Likes