Does everyone know how to recruit the Green Skinner goblins in my Army?
Hi Revan,
For this, you must have directed your kingdom towards diplomacy or culture, rather than purely military, in order to open up the throne room visits.
Green Skinner is an orc slaughtering human hero, who is sometimes dragged to you when you visit the throne room. She isnāt there all the time so you will have to keep an eye out. Donāt execute her but throw her in the fighting pits. When given a chance, have your shaman brainwash her with his nasty concoctions. Then sheāll become your goblin trainer and make these little gits even more vicious.
If the MCās Faith is also strong enough and/or is Krogās Chosen
Thanks for clarifying, mate. You know this stuff better than me now!
Patch 2 is out, with a little bit of extra content.
The game is on sale on all platforms for the following week, starting 6th February.
If you ever wanted to be an orc, nowās your chance.
If you have never wanted to be an orc, why not play one and get it killed?
Yeah only thing with that is all the side stories and extra choices feel meaningless once I realize ultimately Iām railroaded into the same exact spot every playthrough. Journey has been the first Iāve read that felt truly different with every path. As much as I love Daria for example itās a very large railroad track. Your listed examples are smaller railroad tracks (sorry)
Thanks for your comments, mate, so glad you enjoyed your time in the world of Krog Pile, even if you bashed it up a bit on your way to greatness.
I think Green has taken a more old school approach than many HG and CoG games, which I didnāt realise when I first started making it. Generally, most CoG and HG books have a strong central narrative and use characters to move the plot along.
Green does not have a central narrative, the MC must find their own in the world. Events move the story on, rather than characters, since I have the aging mechanic.
I purposely tried to write in the style of Fighting Fantasy. Of course, choicescript allows more freedom, and greater size, than traditional paper gamebooks.
The follow-up, A Shriek of Ash and Fire, is more narrative driven, though will still be mainly event driven with diverging paths and loads of choices. The narrative is a loose frame but it will need some anchor points. I hope it will still feel relatively freeform, though will have a greater narrative pull for the MC.
I am just so chuffed that many liked Green, despite it not fitting the usual mould- it fits an even older mould!
At the end of the day (before it gets dark) it shows that HG and CoG has room for stories all along the sliding scale of
game-------------------------------------book
Hopefully thereās something for everyone.
Like u write āGreen does not have a central narrative, the Mc Must find their ownā.
that why people like it. The story donāt try to please us the players.
That how great story are
Till next time.
What future plans do you have for this game alongside A Shriek of Ash and Fire? If I find anything good from both stories, and possible content ideas. Iāll let you know what to add in both games
Hi mate, massive appreciation for those comments. I certainly wanted players to enjoy it. I listened to feedback and tried to incorporate lots of the most appropriate, but made sure it was always my (forgive this sounding pretentious) āvisionā.
Have some loot fellow warrior of the horde!
Always appreciate hearing your ideas mate.
I do want to have a DLC for Green at some point. Closer to the time, I will float ideas in the forum here, on Tumblr and Patreon (for all members of all tiers, including free members). Not sure when. Perhaps between the Shriek of Ash and Fire books- although I canāt promise that yet.
A Shriek of Ash and Fire will be 2 books. I have decided to end book 1 before we arrive in Drekianaās Wish as it is already getting very long. After I finish with the royal, rebel and Basilisk paths on the crawler, then I will complete the Cold Pact Crawler/Brakka and New Yeirshee Road Pirate paths.
Then, we will be approaching the end point. After some events detailing your travels into the greater Depths of Zthullu, we will approach a very sinister living cityā¦
A Shriek of Ash and Fire 2 will continue the story, eventually returning to a Behatland overcome by continental warfare.
When Ash and Fire is done, if I havenāt already, I will look at the Green dlc again.
So hopefully we can have something I am calling the āKrog Pile Arcā
Part 1- An Unexpectedly Green Journey + DLC(s)
Part 2- A Shriek of Ash and Fire books 1 and 2
Part 3- An adventure far in the future, in space, where you will play a Scorned Elf. This will include a short prologue game where you will play a different MC to the main game, an MC who might be the main gameās MCās potential love interest, or notā¦
In an ideal world, people would like my work and stick with me until I complete it all! As for now, this is wishful thinking.
I might have some Ideas for DLCs, the first one is connecting the Demon City Ending to the Dark Path, called "Powers of the Demonic City " it is an DLC that Utilizes the Demon City Ending to give the MC an Advantage in the Dark Path, giving a boost to the Wither, Possess and Desecrate Powers, maybe by +5 to +7.
And then the second one is the "Demon City of the Beyond and Below " It is itās own DLC Expansion where it is like a combination of both Shaman and Dark Paths, to activate this DLC, the MC must achieve the Demon City Ending, but instead of challenging the Pantheon or the United Crusade on behalf of Krog, it is on behalf of the Powers of Beyond and Below, and it also connects to the Dark Ending, but there will be different dialouges depending on what path you take (Pantheon or Crusade), Return of Souls, Dominate, and Undeath Powers will be kept, as it is also considered to be used for evil, but there will be new ones like Blood Rain which will damage and corrupt anyone, and Death Call, which allows the MC to call one of the Powers of the Beyond and Below (Will, Lady, or Lord) but can only be used once in a while. Then there will be different units you can accquire, some of them are the opposite of the Shaman Path, like Death Knights of the Beyond and Below, an evil version of the Krogdins and the Necromantic Order, which is the new unit that allows the MC and his Demonic City to Raise the Undead. As mentioned before, there are two paths depending on what the MC chose during the Shaman Path, but then there is a new third path, which connects to the storyline of the Adventurer Path, the Light of the Empire, basically the Ending of the Adventurer Path made into the antagonist of the Demon City Path, it can be itās own path, or it can be an amplifier to the Unified Crusade. The Crusade Path will still have Norcs, but they will be Evil Norcs instead, they will still recieve the gifts of Elves, Dwarves, Humans, Ogres, Cyclopes, or Dragons, but there will be another addition, Demons, like the Dragons Gifts, they improve the Norcsā Strength, Intelligence, and Ether Abilities.
Much appreciation for the thought you put into this @Patrick_Cody02
I will add it top the list.
Lots of great ideas for DLCs. I really like them. An expansion of the Dark Path and an expansion of the Adventurer Path could each be their own ones- though I shall eventually put ideas to a vote for feedback, with the decision not being binding but advisory.
The main issue is that I would like the DLCs to be easily accessible- so available from a point in the story that is easy to get to and something that breaks away form the main game to make it easier to develop. To fully integrate a new path would risk so many bugs in a variable heavy game.
I could add a DLC option to the menu where you can start just before you start the DLC, allowing the player to jump straight in if they wanted, or to venture through orc life the long way to get there.
I think the idea of your orcās adventuring party venturing into one of those demon cities is great too. Here, you will have the option of turning to the darkness. You could face, or use, all the plethora of new units you mentioned.
Youāve given me so much to think about Orcsome work mate!
Epic
And what about the Demon City Path DLC Addon? The one that is connected to the Shaman Path? It is like the Shaman Path, but more evil
Ooh, interesting.
An expansion with lots of added content and stuff (like character interactions, more missions, maybe romance and becoming intimate with others, and maybe an entire whole adventure arc where they go on an epic journey to do battle or something, different new āendingsā to this particular life path, etcā¦) to the Adventurer path would definitely be something that I would look forward to, because itās generally the most enjoyable path that Iāve played with a couple of times.
Is there a cheat mode?
Climb mount skyspear; western part of the map after maturing.
Do you need to fight the ogre in order to climb mount skyspear?
You have to get past him, whether that means fighting, out eating him, or paying
It is my idea, although I also want to see the Demon City Ending in the Shaman Path become a DLC Expansion
Did you find the Crone? @Sujan_Dhakal knows the world of Krog Pile like the back of his great, big, green hands!
Hi Mate,
The adventurer path seems to be a player favourite. It is also has a, relatively, easy scope for expansion.
I am loathe to mess around with the base game- the code is messy and I donāt want to break things. However, this may be easier to do with the adventuring path. Or, I might add an extra mission which sends you away from the main game- Iāll probably do this. This mean your MC, with the companions- or maybe new companions- will get a load of new content unrestricted within the confines of the base game, although meaning you cannot go back. For this, I would also create a new āendingā or series of endings. I am not sure about adding romance yet- I know lots of people would like it but it seems a bit contrived for my version of orcs- they are partly the way they are, eating, killing machine, because they donāt have to distract their pea brains with all that romantic stuff. BUT I am not saying never- they could be some completely optional magical contrivances
A demon city expansion would be very fun to write- although I think its placement at the very end of the base game will limit the amount of people who find it. Also, and this is purely a āsalesā consideration, Iām not sure if as many people would be interested in it as they would be with a adventurer expansion. A demonic city themed thing may well be appropriate for another game if it makes sense.
Still, I am not writing any ideas off or attaching myself with any certainty to any idea either. I make no promises yet, just gathering ideas and saving them up for a later date.
I will, of course, keep you all updated.