After scouting the forum and managing not to find what I needed (and not getting the wiki at all -_- ) quick question:
How can I successfully tell my game to have certain scenes if an achievement has been unlocked
AND
how do I prevent a new playthrough from acting as if the achievement has been unlocked?
Or should I instead go with an unrelated variable that will be set to “true” in addition?
*check_achievements will generate a set of variables, all choice_achieved_foo (where foo is the short code name of the achievement) set to true if it was achieved, and false if not.
I’m not certain what you’re asking.
In practice, assuming you already know how to make achievements:
This will make the game only give you the achievement win if you don’t already have the achievement. (i.e. once the achievement pops once, it will never pop again, no matter how many times you play the game)
There are a couple of hidden achievements in the game that’d unlock new lines of dialogue and scenes.
And I’d like for them to only appear if an achievements is unlocked in the respective playthrough.