Is there a variable check you can perform to see if someone’s finished the story before?
Example
*choice
....#Hear critical world rules information.
....*if game_has_been_finished = true #Do something else (you already know the world rules).
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Of course, this *command would require HG and COG packaged games to recognise whether a player has completed the game, even if that can’t be replicated in a WIP.
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I’d be equally happy with a command that can tell if a player has selected that choice in a previous, unfinished, iteration of the game.
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I’m not hugely happy with breaking the fourth wall on this and writing next to the choices ‘I already know the world rules’
(Sorry if there’s a topic on this already - I couldn’t come up with the right search terms to find it)