Is there a variable check you can perform to see if someone’s finished the story before?
Example *choice ....#Hear critical world rules information. ....*if game_has_been_finished = true #Do something else (you already know the world rules).
Of course, this *command would require HG and COG packaged games to recognise whether a player has completed the game, even if that can’t be replicated in a WIP.
I’d be equally happy with a command that can tell if a player has selected that choice in a previous, unfinished, iteration of the game.
I’m not hugely happy with breaking the fourth wall on this and writing next to the choices ‘I already know the world rules’
(Sorry if there’s a topic on this already - I couldn’t come up with the right search terms to find it)