Hi again! Ok, I’ve looked through all the threads I can find on achievements, and haven’t seen anything that points me in the right direction so I’m just going to ask. Sorry in advance if this has already been answered somewhere. Can you have the *check_achievement command also check a variable for awarding an achievement. For example:
*set charKill = 1 *check_achievements *if not (choice_achieved_firstkill) *achieve firstkill *check_achievements *if not (choice_achieved_fivekills) *if (charKill = 5) *achieve fivekills *check_achievements *if not (choice_achieved_tenkills) *if (charKill = 10) *achieve tenkills
Is it possible for that to work? There are a few places where you can either fight something or avoid fighting it, depending on your choices (of course!) so I’d really have to check for each achievement at each possible encounter. This is just one example. Any suggestions?