Hello! So, I have a two quick questions regarding the project that I’ve been working on with a friend. We are almost done, one scene left to write up.
As we prepare to throw this into the forums for testing before it goes to Hosted Games submissions, I have to admit that I am clueless on how to actually… do that…? So, if anyone could point me in the right direction for uploading the WIP for testing, that would be great!
This is part one of a series. I’ve played a hosted games that is a series and had enabled saved content to move from one book to the next. If anyone has any ideas about that, I am all ears! I’ve attempted to look it up, but have fallen short on an answer.
Thank you all so so much! I’m super excited to get this through testing
You can upload your game’s demo onto
Dashingdon.com and linking the demo to the first post.
And the save system is only implemented once the sequel is 80% complete, so it’ll be a while before you can discuss this with the CoG staff as they are the ones who implement this.
Oh excellent! Thank you so much!
Congrats on your progress of the project!
How to do testing via forums
You can either do public testing, private testing, or a mixture of both. Most authors, I’d wager, use a mixture of both.
New Topic in the right hand corner. Choose the hosted games/work in progress category
Include relevant information (summary, word count, specific type of feedback, etc.) in the first post.
And that should be it for public testing. You can click around the WIP category and look at other threads to get an idea if you want to know more.
You could use the same thread (public one) and put out a call for private beta testers to provide specific feedback (see Malin’s post
here to get an idea) Alternatively you could decide to do only a private beta test but use the forum to simply ask for beta testers (such as this
@rose-court beat me to the punch for one way to implement a save system. Another way is described in this wiki article.
Best of luck!
Re: a save system for demo purposes, I believe dashingdon has its own system that’s just a few lines of code and checkmark whenever you upload your files.
Gimme a sec to double check this, actually, lol.
Thank you very much for your reply! We are super excited to toss this out to you all in the forums and see how it goes
Yep, here we go!
Since it’s soon time to playtest Fallen Hero again, I was trying to get the good old dashingdon save system working again. It’s been a while since last time, and things seems to have changed.
I have been able to get it to work on my computer with the new plugin:
in the index file, and then
I would also suggest looking at the opening posts of some of the most popular games on the forum to see what makes for a good and detailed opening post.
(Formerly “Haven and Hael”!)
I’m trying my hand out at my first CSG game. It’s adapted from a fantasy series I considered sending to my agent, but which I decided was better (and more fun) as a game. Thanks for your support: please enjoy!
PremiseShepherds of Haven is a dark fantasy interactive fiction game. In it, you play as a Mage living in a world where magic is outlawed and your people—those possessing supernatural powers—…
[satin bg seven heirs cover v2]
The Seven Heirs of Ophaesia is a low-fantasy game set in a Renaissance-esque world where you play as one of seven heirs to a fictional kingdom rife with intrigue.
Last Updated: March 2016.
Demo Word Count: ~14k.
Currently Working On: Chapter one edits, chapter two.
Alpha Word Count: ~34k.
Update Progress: 10%.
Alpha Changelog.These changes will be added to public demo when the next update releases.
Changed Edoinel to Sayelle.
Mind Blind Genres: Alternate Reality, Science Fiction, Comedy, Mystery, Romance, Bromance, New Adult Fiction, Super Hero Fiction
(04/30) Final Public Update Now Live! (now 250k words)
All of Chapter 8! Average playthrough 59k words.
New to this updateNew Material includes:
Studying the art of the blade
A really bad game of hide and seek
In particular, please let me know if there are any parts that feel overlong/boring or unclear, if choices don’t properly r…
You don’t have to be as detailed to start (if you check the orange pencil button at the top right of these posts you can see what they originally looked like and how they’ve transformed over time).
Lastly, here’s some documentation on how to implement things like lists, summaries, headers and so on for a more organized and clean OP.
Lately, a lot of people have asked me how I change the size of my text, among other things.
And as giddy as I get seeing the green PM bubble show upon my icon, I think it’d be easier for everyone if I made a comprehensive and public list of all the techniques I’m certain work on the boards.
Before you go trudging through this incredibly long post, consider checking out this incredibly easy to read and understand
Markdown Reference Guide!
It even comes with a super helpful (but…
And if you have any questions, don’t hesitate to ask. We’ll all do our best to answer you!
Good luck on your project!
Thank you soooo much!!! I will take a look at those to get an idea on how to present our game when it’s ready! (Should be soon, the last scene is almost finished!! Hoping to finish it tomorrow). Everyone who has answered here (and in the past with my coding stumbles) has been so wonderful. Thank you again!