All : The Replica Series

@katerpillar95 Thank you! I’m happy you like the game and I hope I don’t disappoint! I’m still fiddling around with my schedule and time management issues, but I’m thinking I can save one day a week for writing.

Hey, I simply love the game, It’s still going right? I sure hope the next ch comes out very soon :blush:

@Emmelienxd I’m glad you’re enjoying it! Right now I’m still working on Chapter 5. Unfortunately, I haven’t had much free time so I can’t make any promises as to when it’ll be updated.

As long as you’re working on it I don’t care :smile:

Can’t wait to find out what the different power choices mean.

I figure choosing the medical equipment option makes sense, since the PC’s mentor died, so a medical aspect would make sense.

@fox_vixen My progress is slow, but I’m getting closer. I have one (really long) hanging out scene and two hobby scenes plus a few fighting scenes.

@stsword The medical option (especially in later stages) can decide who lives. Each power will give you a varied amount of options on missions, but the healer will almost always walk away with all team members intact.

Has the link been changed?

@StarWarsMaster I just re-read my post and get the confusion. Sorry. I meant that I still have those scenes left to do before I update. :blush:

Cool, I figure after the whole mentor trauma a “I decide who lives or dies” makes a whole lot of sense psychologically.

Now I’m looking forward to seeing what the other ones do. I mean weapons is kind of self explanatory, but the others less so.

Oh I had a thought, can we make duplicates of ourselves? I mean a grey duplicate wouldn’t be that effective, but being able to summon our own white or black might be handy if we’re ever alone.

I can’t wait for the update this is one of my favorite wips

@stsword I’m glad to hear it makes sense.

If you want to keep the most people alive than the healer route is ideal. Each power can save lives, but some require less sacrifice than others. Intelligence might let you plan ahead so everything goes your way; offense means you want to kill the enemies before they so much as twitch; defense is so that no matter what may happen you can protect yours; healing allows you to let those who have fallen rise again.

Unfortunately, you can’t duplicate yourself. :worried: Not only does this give you a weakness that some enemies will exploit, but trying to provide a variety of backgrounds and give a future where I can’t take some of the choices you make into account got really complicated really fast (made me dizzy :dizzy_face:) . However, duplicating yourself is a topic that will be discussed during your second mentor’s death flashback (I’m thinking Chapter 7).

@Zeus That’s good to hear! I’m in that so close and yet so far away stage…

I can’t wait for the update I was wondering how would be going about training our students like picking a type of weapons they want to use to help boost their powers (Like the one student that can use blood so teach him how to properly use knives better and combine it with his blood powers), type of hand to hand fighting styles, exercises routine and go into detail so they can form their own fighting style based on all out offensive, defensive by wearing down the enemy, agility by moving so fast they can’t see you attack, smart by exploiting weakness and staying how many steps ahead of the enemy stuff like that while also doing down time like hobbies, studying and getting to know each other better or distance each other.

Also can we be a different type of mentor or be known as that type of person in the base like the serious hardass to everyone that secretly cares for their student, the always calm and chill mentor that is secretly very smart which is why they can be calm or the nice person who is secretly a dangerous and very strong person.Because I think that would make our character really stand out and add to the relationship with the student.

So if you was the hardass and be nice to them they can be shocked saying everyone said you was a hardass or if you be the hardass and be somewhat uncaring to the student they could mutter they everyone is right went they call you a hardass or that s/he doesn’t have a sense of humor. Which could add to the main characters backstory since they could say that they are that way because they lost so and so when they was young which is why they take everything seriously.

@Reaper_General Each recruit is more suited to a different style, but if you want you can train them in whatever way you want (so if you specialize in defense and want your recruit to as well then you can train him/her toward that path). And there will be chances for you to influence your recruit in other ways. If you have a close relationship your recruit will ask for you advice more often (who should I date, what class should I take, can we hang out etc). If your relationship is poor than your recruit may resent you and try to do everything you wouldn’t and do the opposite of what you say.

As for the different types of mentor, that’s the kind of options I want to give the player. I realized some time ago that I force the player to be pretty nice to most people. Once Chapter 5 is finished I plan on doing a revision. The biggest thing I want to change is personality options (since I give none really) and dialogue differences. I have a big list of scenes I want to change. This will mostly focus on the MC’s interactions. Some will be drastic others minuscule.

That’s cool I can’t wait for chapter 5 and see all the new revision. I hope this project actually sees the light of day since I would buy this and your sis’s game on the chrome store instantly

@Reaper_General That’s really sweet! Thank you! It might take awhile, but I will finish….eventually. :blush:

Okay, thanks for the response.

Question: How many evolutions do you plan on including in the game? The game mentions our powers have evolved more than once before, so I was wondering what you were thinking.

Once for each game, or is this it?

I’m also looking forward on seeing how you incorporate the various evolutions into the powers. Enhanced intelligence suggests forming a hive mind like effect with one’s clones, enhancing processing power.

Healing suggests the temporal aspect of the duplication power gets expanded to link people to their clones: returning them to their original state (if using the past duplicate), enhanced healing if its the present duplicate, or linking them to their future so that the wound heals.

Enhanced offense? Perhaps providing the duplicates with weaponry?

Enhanced defense? Urm, perhaps making the duplicates more durable so they become better meat shields?

@stsword Sorry this is so late. I’m in the middle of finals. :books: :heavy_plus_sign: :pencil: = :cry:

This book will have three evolution choices. For the second and third books I’m still undecided if I should create new evolution categories or continue with offensive, defensive, intelligence and healing, but I plan for those to also have three choices as well.

(I’m going to be fairly vague in these descriptions because there are some fighting scenes in Chapter 5 that show off your evolution and I don’t want to ruin the surprise.)

Intelligence is very strategic and also plays toward stealth. Each replica thinks differently due to being a clone of a specific person in a specific time of her/his life, but they are united by one goal: keep the MC (they refer to you as ‘The All’) alive regardless of what you want. So let’s say you’re on a mission and a team member is about to be shot and you’re trying to fight off five enemies. You’re situation is dire, but not nearly as much as your team member’s. Assuming you order the replica to save your team member, that replica ignores your order to save you. A replica will always put the MC first. But the smarter they are, with more tools at their disposal, the more likely they are to be able to come up with a plan to save you and your team member. Intelligence also gives a replica an insight into the enemy’s mind. Even the deepest of secrets (even those lost to time) are never hidden from an intelligent replica. Psychological warfare is fair game. (The intelligence evolution will reveal one of Josephine’s secrets or raise a mystery about Rami in Chapter 5.)

Healing is pretty straightforward (especially the first evolution). It isn’t the most creative, but if chosen multiple times it can give the MC the power of life or death.

Like healing offense is pretty straightforward for the first choice. The next two evolutions really increases your variety of attack and can truly decimate your opponent(s).

I’m pretty proud of defense. I think it’s pretty unique. If chosen you can be nearly invincible. (I can’t say much without giving it away.)

I also want to say that you are not limited to one category. If your first choice was healing, but your second will be offensive then this combination will represent the two. (Like grenades that heal allies, but pelt enemies with shrapnel or the ability to siphon the health of others.) If you choose to stay in one category than you will be a specialist, which has its own benefits.

Lastly, if you decide to romance someone than you will get a fourth evolution. Relationships have an effect on you. Committed romances will effect your power. Each romance will give the MC access to a new ability. So if you romance Sean than you’ll gain an ability that either reflects him, his power, your relationship or his influence over you.

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God! can’t believe i finally found this thread again! So happy… I’m off to play the demo now! Tata.

@alexxo97 I hope you have a fun playthrough!

Also I’m happy to report a general update. I’d say I’m about 2-3 weeks until posting the Chapter 5 update.

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