After Dark (scientifically accurate apocalyptic horror) UPDATE 26 OCT [+246k words]

What do you mean Kay is male? Their whole thing was posing as a male online to not be discriminated against in gaming, a sphere that is often toxic towards females. They make no mention of actually identifying as a male and everyone else referred to her with female pronouns prior to the scene I mentioned.

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I’m pretty sure Kay’s gender changes depending on MC’s preferences because in my playthrough Kay was referred to as a guy throughout the entire game. Unless that was a bug lol

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I’ve only ever played as a pansexual character and Kay is always, always male. I had no idea Kay’s gender could even change.

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I somehow can’t paste copied quotes here anymore on mobile…

Anyways, under the “more about the ROs” tab in the opening post it says something about genderchanging ROs. And I’m assuming Kay is one of those.

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Yeah, I’m pretty certain Kay is one of the gender-choice RO’s.

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Hey everyone, thanks for the discussion (and sorry I’m a bit late jumping in).

The key is that her scene is time-sensitive. The trick is to calm her down rather than work her up — so avoid triggering topics or accusations. Short, grounding questions that keep her focused are the safest way to get her to follow you.

Thank you, it will be fixed in the next update.

Both Kay and Max don’t have a fixed gender, and it shifts depending on MC’s inclinations. If MC is only attracted to girls, then Kay will be female; otherwise, Kay is male. Max follows a similar pattern: female if MC is only attracted to girls, nonbinary if MC is pansexual, and male in any other case. I did this to balance the romance options (Michael always male, Divya always female, Kay and Max variable). However, I’m considering adding a more direct choice about Kay and Max’s gender in the future, even if it isn’t a top priority right now.

As much as I love this theory, Kay isn’t canonically trans. However, their character is deliberately chaotic by design, and that extends to their gender, and you could easily consider them GNC.

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You’re all walking very slowly, and you mentally thank Michael for his prudence in wanting to leave as soon as possible, despite the relative proximity of Abigal’s house.

I noticed that her name is spelled as Abigal a few times, but I didn’t take note of all of them.


She grabs the knife with a tense expression, and you read yourself with the weapon of your choice.

ready


Death by thirst: your thirst value is currently 109/100. You’re not supposed to see it, though. If you’ve reached this page during the demo, please let me know, thanks.

Eh… I got this. Forgot to eat and drink after some tense moments where I could go north/south/east/west to chase after two companions.

Still, it would be helpful if we could see our current hunger and thirst on the choice page without having to jump to the stats screen. It would also be helpful if the game gives you clear warnings if you are close to fatal levels.


I enjoyed A Long Weekend. I’m glad to see more of your work!

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Thank you! I fixed the typos.

That sounds quite complex to do; since CoG doesn’t support scripts, I’d have to add it manually at the start of every *choice option and *page_break. So far, starting from the moment MC runs away, there are 1733 options and page breaks—not even counting the gosubs that end with a page break!

This would probably be easier to do, as I already have a status check running every now and then (i.e., when MC wakes up, when they have free time, etc.), so I’d just need to add warning messages when the related stat is too low. However, you’d need to activate the in-game warnings to read them.

Thank you! I’m very glad you enjoyed it. If you like the contemporary/urban/kind-of-slice-of-life feeling, you might like The In-Between as well :slight_smile:

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The 3.6.6 update is here!

This update adds about 12,300 words.

DEVLOG

  • Phone numbers are now randomized for each playthrough.

  • Fixed a bug with the payphone that redirected players back to the crossroads.

  • Fixed a bug that prevented players from kissing Divya.

  • Fixed a bug that caused the game to crash if the player was rejected by both Michael and Divya.

  • Fixed a bug that prevented dialogue lines from displaying correctly at the payphone.

  • Fixed a bug that prevented the payphone from being used after reading its instructions.

  • Corrected some incorrect pronouns.

  • Fixed minor bugs.

Have fun! :heart:

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