Ah… Hmmm… That sounds like an awesome side plot XD
Just played out the demo and can already see it’s going to be another masterpiece just like Breach. It’s really cool how your games always have that something extra/different
P.S really difficult to check out the Breach Archangel thread: Too many spoilers
Set your dates! at the end of the month, I’ll be uploading an update which will contain the following:
- Added “Tip Of The day” to the stats page
- Restyled the rolling system
- Added Level Up System
- Added experience points system
- Redefined HP and class specific skills
- Added Bandages
- Added Lesser Health Potion
- Finished Primary and Secondary Weapon systems
- Added Longsword
- Added Mace
- Added Shortspear
- Added Handaxes
- Added Crossbow
- Finished Amour & Shield System
- Added Plated leather armour
- Added Splint and leather armour
- Added Studded leather armour
- Added Padded leather jerkin
- Added Leather Baton
- Added Leather Apron Armour
- Finished Chapter 2 - MC’s escape
- Dev note: Added new variable batch #2
- Finished Melee and Ranged combat system
That update is now live on my patreon for my patrons. But after a brief few fixes, it will soon be available for the public by the end of the month. Sorry for the delay.
Ya it’s almost here I really love the story and your writing style
Finally a new update!
It took me awhile, but here it is!
Afar: Mad World (Updated)
DEVELOPMENT LOG# 04 (26-October-2019) (Private Testing)
(0.PT.03.19.10.26)
- Added “Tip Of The day” to the stats page
- Restyled the rolling system
- Added Level Up System
- Added experience points system
- Redefined HP and class specific skills
- Added Bandages
- Added Lesser Health Potion
- Finished Primary and Secondary Weapon systems
- Added Longsword
- Added Mace
- Added Shortspear
- Added Handaxes
- Added Crossbow
- Finished Amour & Shield System
- Added Plated leather armour
- Added Splint and leather armour
- Added Studded leather armour
- Added Padded leather jerkin
- Added Leather Baton
- Added Leather Apron Armour
- Finished Chapter 2 - MC’s escape
- Dev note: Added new variable batch #2
- Finished Melee and Ranged combat system
Work In Progress:
More meaningful choices (Chapter 1) - 40%
Level up system - 30%
Chapter 2 Part 1 - 48%
I’m sorry it took me so long to get this out. I am currently working on both Breach and this game at the same time. I seriously need to prioritise my work. I’m so sorry for the delays
Found this
You are now a level {MClevel} Rogue.
I get this when I try to recall the poison’s name. Is it a var?
So you think that the name of the poison that you and Captain Kapaten drank is called “c2answer”
Haven’t play it yet (just skimmin through) but it seems the save slot is not working?
Oh, whoops. Totally forgot about that. @Vashnik @Hani_Fina Fixed, and updated.
Where is my midle finger claw😄
Really love the new update good work already craving for more
Soon
It’s a unique weapon, so you’ll have to find it. You won’t be able to buy it.
Thank you! More is coming!
Love the new update, but is it possible to have a main weapon that uses fists? In the breach game I can use knuckles for example.
While playing this new update, my MC grabs a club by default when he is escaping but I wanted the fists as my main.
Anyway looking forward for more, good luck.
Yes, it is possible to only have a fist as your primary weapon, but it will make the game so much harder. There will be a fist type weapon coming later such as the claws and the knuckle duster type weapons.
I am honestly loving this story. I first started playing on very difficult like the maschoist I am. I loved the critical fails. They are pretty funny.
I am so looking forward to the next update. Keep up the brilliant work ^-^
Thank you very much! I’m glad you loved it!
I don’t have anything planned right now, but I do plan to have some kind of reward for completing the game in hard difficulty. After all, badasses need badass rewards
I still can’t wait. This badass/masochist will reap all dem rewards and complete the whole game on very hard difficulty first play through.
Nice, can’t wait to cast Fist!
What’s the difference between basic class and specialized class?? So many options I cannot even choose
This game looks so great!
Well, the game itself is meant to be played on the easy difficulty if you plan on going through the story narratively. But if you plan on feeling the true experience of the game, the hardest difficulty is the way to go.
Trebantaboo is a ruthless world, but if you manage to stay alive, it will yield you great rewards… Hopefully.
The basic classes determines your base stats, health, etc. Afterward you get to choose your profession. Each basic class has a specizalization that will further determine your skills, stats, health, etc.
And I can’t wait for the many innuendos it’s going to bring up
well that’s practically screaming for them to come out of the wood work in droves.