Now, apologies for the double post, but I mentioned a couple days ago that I had some stuff to announce, in regards to development of the game. Right, well, originally, it was gonna be one thing, but it’s actually two.
First of all, I now have a Ko-Fi page. My original goal when making this was to obtain funds for the eventual art that the game requires, as well as any possible extra art additions I legitimately woudl like to do in the game proper (character art, that kind of thing).
Right, well, anyhow, thanks to donations from some lovely friends that I legitimately don’t deserve, I have achieved the original goal of paying for art. That said, if you enjoy the content I put out, I would be inmensely grateful if you could chip in with whatever is possible. It not only serves as a back-up fund for in-game art proper, it would also serve as a bit of personal help (I have recently found myself without a job, and even though my expenses aren’t exactly large, they do exist.)
Regardless, do not feel obligated to do it, or anything of the sort. The game will continue to be made no matter what, that’s not something that will ever be in doubt.
Now… Onto topic number 2. This one is related to the plot, and some of it is already hinted at in Chapter 4. So, if you would please, I recommend you wait until reading the chapter before you read through this bit, or before you share your thoughts, if you choose to read it first.
Changes.
On the topics of the past… and the future… and hot billionaires.
Let me begin by saying that the plot of this game has been set in stone since very early on. The existence of the Broken King, what Seeker is ‘seeking’, the secrets behind Forlorn and Aki, where exactly your and Lat’s powers come from, these are all things that I have decided on, and that won’t change at all.
However, as I have been writing, and beginning to think more and more of how I want certain… events in the game’s climax to happen, I hit a rather large roadblock.
The one thing that I have maintained is absolutely a message of this story is how a person’s past can shape them. Your past marks you, and it changes you, but it does not define you.
And there’s certain characters that absolutely exemplify that statement. Most of them, I have perfectly clear plans on how I shall show it through.
But there exists an exception, and it is most prominent in one of the scenes at the game’s penultimate chapter. No matter how I approached it, or how I attempted to tackle it, I was unable to give it the weight it deserved, or the weight it needed, because it had been hamstrung by a decision I made while writing the second chapter of the game.
A decision I am now changing, not to the way it was originally, but to a way that I find more personally fulfilling, and, if you are particularly… observant, let’s say, you can already begin to make guesses at with a certain scene in Chapter 4.
That is to say, if you are romancing Ignis, and you meet with her in Chapter 4, you are shown a lot of red flags.
That is because the Ignis romance is doomed to failure.
This isn’t a decision I’ve made lightly, but it is one that I will stand by. I won’t explain why, exactly, it is doomed (you’re free to guess, of course, though I suspect there’s little chance it’ll become entirely clear before the endgame), but it failing is something that will happen. No ifs or buts.
Now, that’s not to say I’m cutting the entire plotline of romancing Ignis out of the game. You’ll still get a romance, of sorts, and specific scenes as you attempt a relationship, but… Well. I’d rather not repeat it.
I shall try my best to make it a narratively convincing path, and one that is worthy of exploring, even if not your preferred choice.
I hope you understand, and can offer me the modicum of trust needed when I say that it’s something I shall tackle with as much vigour as possible.