A bunch of us are writing a set of loosely-connected stories in a 1950s scifi world (the MC jumps from planet to utterly different planet for each new writer, then we’ll put it together afterwards and probably see if we can tie it together a bit more - details and discussion [here][1]. )
Anyone is welcome to join us THIS Friday-Saturday-Sunday (in your time zone), and you can talk about it and post outlines in advance at the other thread.
Things will appear here soon.
Tada!! Here it is in all its dubious glory: a fully functional, debugged game with five different writers (two chapters are still coming, and what’s available is still rough).
http://dashingdon.com/play/Felicity/starship-adventures/mygame/
This is not at all finished - there are many more bits coming!
I imagine we’ll all have a nice lie down for a bit, read each others’ stories, and do some editing of our own work (listening to any suggestions we’ve gathered by then). When people-who-are-not-me are ready, I’ll do an “official” edit to whatever degree people like.
Here are some rough outlines:
Felicity Banks – opening:
Plot: Due to mechanical failure (possibly sabotage by Joe, but if so the MC won’t know), MC is forced to land on Xenphuth IV, a planet even the Zork consider uninhabitable because of the large array of unusual and man-eating vegetation covering its surface. Our hero takes the robot Hint and plunges into the killer wilderness to find the elusive graxweed plant in order to repair the ship. A plant so useful is worth a lot of money if the MC can get more than the single strand required to survive. Of course, survival would be nice too.
Stats gained: Every stat will have at least one chance to grow.
Stats tested: None, since it’s the first “chapter”.
Other info: Hint will spend some time being all-knowing, indestructible, and overly literal.
Gender (he/she/they) and name will be chosen.
Doctor – en route to a bar:
Plot: while in deep space, the crew runs out of fuel and is set adrift. When going down to get more fuel from storage, they discovered a giant Space Bat had clawed it’s way into the ship through the gas tank. Lazer Pistols seem use-less against it, they must figure out how to remove it from the ship.
Stats gained: intellectual mostly, fighting
Other info: not yet
Adrao – starts in a bar:
Plot: while on a bar at a space station the MC is contacted by Xargos, an exile from the planet of Lautus. The MC is told that, while in the last stages to transcend into the next plane of existance, the cleaning robots employed by the Lautians became sentient and have now enslaved the Lautians. The MC is hired to go to the planet and attempt to activate the transcend machine, a large artefact that will extract the souls of the Lautians from their body into the next plane. If the MC accepts the mission he will go to the planet, attempt to land and try to find this machine, and then try to come out alive.
Stats gained: mostly fighting stats and knowledge stats, plus wealth can increase
Stats tested: fighting and knowledge
Other info: still thinking about the details…