A potential community game:
Colonising Kepler 62e (working title)
A three phase game spread over thousands of years!
In the year 2115 an asteroid is discovered to be on a collision course with Earth. The bad news is that the size of the asteroid will almost certainly wipe out all life on the planet. The good news is that there are 25 years until it hits. As the leader of your nation, you have decided to build a spaceship and send a group of humans to the only discovered habitable planet Kepler 62e. You must design, build and populate your ship. You must deal with other nations, terrorists, and protests. You must face many difficult questions: How will you decide who goes on the ship? How big will you aim to make it? When will you launch?
Phase 2 (2 different story arcs)
Once the ship is in space, there will be no turning back. Depending on your choice of cryogenics or a sustainable ecosystem, you will have different challenges to face in space. With most people frozen most of the time, using cryogenics is an easy option. But maintaining the stasis still takes considerable effort. How will you deal with the many problems that can occur? Keeping everyone awake is definitely friendlier. Generation after generation of humans will live and die on the spaceship. However, what will you do to keep the population rate at an acceptable level? How can you cope with cliques between the generations? How can you maintain the quality of the ship for thousands of years?
(Optional) Phase 3
So you’ve built a ship and travelled across the stars to reach your new home. Well, the holiday’s over and the real work now begins! You need to organise everyone and create a new home on Kepler 62e. How will you prioritise different parts of the city? Will you focus on defences or life support? How will you react to the flora and fauna of this planet? How will you greet your neighbours…?
This game would take a long time to create. The three phases each need a lot of dedication and hard-work to make them successful. I think we need 4+ people to create this:
A writer or two: Someone with experience who can create good dialogue between characters and good descriptive language. A basic understanding of choicescript is important.
A coder or two: Someone who knows choicescript and can be creative with the language. We’re going to have to keep track of a lot of variables with this game.
An artist: A game like this would be incomplete without solid visuals to back it up: A large variety of different faces / torsos, imaginative spaceship internal designs, and landscapes.
A director. To coordinate the project and help with the creative process and coding where they can. They will be the builder, taking the code created by each member and putting it all together.
Does it sound interesting at all? Good enough to play? Good enough to invest time creating? What do you reckon?