@CJW Okay. On your first point: I meant what I said when I said I was ‘perfectly proficient’. I have no problems programming. ChoiceScript is a breeze compared to anything else I have done. It’s just the volume of work that I’m looking for help with.
On your second point: I’m sorry if it sounded that way. I didn’t mean to imply that.
On your third point: Upon review that doesn’t paint me in the best light. I look like a snobby jerk. I apologise for making it seem that way. The fact of the matter is though that I do have high standards. I’m not going to accept just anyone. This is a long shot.
The more I think about this, the more I realise it isn’t going to work. I’m not being fair on any partner I may find, because really, I’m just looking for a work horse to shift some of the load onto (well, not completely, but mostly).
Thanks for the wake-up call.
@FairyGodfeather Actually, it was The Walking Dead game that inspired me to switch from writing regular novels to writing choice games. The graph actually represents the game pretty well, but I still loved it.
When I mentioned rail-roading, I didn’t mean that I wanted to create a completely sandbox game or anything like that. In fact, in defending The Walking Dead game from some of the complaints it received about illusion of choice/not having enough ‘true’ choice, I’ve made the point that it would be completely illogical for the developers to design whole sections of the game that split off drastically from the ‘main’ narrative - most of the time it’s just not feasible. I know the same applies here.
The game that I have been working on before this new idea came to mind is essentially a futuristic detective story. The problem I encountered was that I just kept thinking of new was a player might approach a situation, and creating branches for those paths, because they felt completely natural, and something that, if missing, I, as a player, would ask ‘why can’t I just arrest him now?’ or ‘why does he always get away? Couldn’t I just have done this?’ and so on.
@RVallant What I’ve been doing up to this point is trying to handle all of the choices and options at once. It can become a long and tedious process at times, writing slightly different versions of scenes. I’m still trying to find a good balance, but your suggestion is interesting. I may just have to give it a go, as it is somewhat the opposite to my current methods.
Thanks for the good luck, however…
In writing this, my attitude grows ever more cynical and realistic. Was this really going to work out? Would there even be someone willing to take on this burden for little reward? Someone on my wavelength? No. Probably not. This was actually a pretty dumb idea, and I feel kind of ashamed for bothering with it.
In the end, all I want to do is try something different. Write in a different style. Write collaboratively. Share my enthusiasm for bringing something to life with another person.
It’s true that I don’t have a lot of time on my hands, especially at the moment, but sometimes you just get that itch, you know? I have to write something, but I didn’t want to return to my previous attempts (at least not for now), but I didn’t want it to just be a waste of time either. My thoughts were that if I had someone to work with, to share ideas and themes with, to motivate me and in turn I’d motivate them, maybe we’d build up enough steam to actually get something good going.
I do have trouble seeing things through all the way to the end. Its hard when you have all these ideas swirling in your mind, but there’s no way they can all be used up in single piece of work (well, they could be, but it would be one weird piece of work).
Anyway, I’m rambling. It’s going on 4am. Maybe I should have put more thought into this before I posted it. Maybe I just don’t have the time at the moment for this. If nothing else, I’ve learned a few things.
The first thing being that I shouldn’t stay up until 4am. I need to sleep…and think.
Also… @Bagelthief - another reason I shouldn’t stay up. Right…write…that annoys me that I can’t change it now.