@andymwhy Good to be back. I’m trying get back on with my own works, but I’m willing to lend a hand.
The sound of the game is a lot more focused in scope than what we first tried. I think it might be doable. Also, the baseline story made me think a lot of Sid Meier’s Alpha Centari. Setting it a century or so in the future would allow for some less tension charged ideas in the first section. That brings up two major points: Tone and stance.
Tone is something we all know and argue about: Serious vs Lighthearted. Obviously we’d be talking about some very serious issues, with political divides, potential terrorism and so on, but that’s not to say they can’t be handled in lighter manners, such as with clear cut bad guys and good guys. That said, I think such a thing would lend itself better to a more realistic approach, the idea that every system has its faults that we have to account for.
As for stance, I think that the first section would lay a lot of the groundwork for that. Do you believe/do this, or that. All sorts of problems could crop up in a such a closed system. What is it, 1000 people to maintain genetic diversity without worry of a single microbe devastating the population, right? So, assuming some people have to stay awake at the very least (a fair assertion I think, if just for mechanics reasoning), that’s a lot of things that can go wrong.
One thing you mentioned made me think. Neighbors. Let’s talk about neighbors in the same sense that we have neighbors now. (I think we can all come to about the same thoughts on space neighbors). Now, where does the PC come from? Is this a world wide project, or are multiple nations saying “We’re gonna build our own rocket”? If the later, we’re talking about an easier more linear path, but if the later, we’ve got a question. Is the PC’s location preset (and if so, where are they from), or can they choose what nation/region to be from? If there are multiple ships being launched, wouldn’t it be a fair assertion to think that multiple ships would land?