@Lithophene [quote=“Lithophene, post:4512, topic:2000”]
I’m just mostly curious about whether or not either of them will be recruitable.
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I rather not give out major spoilers anymore, after doing so on Rachel’s storyline. Feedback is better when people discover things in game as it happens.
What the Makarovs took is fairly specific but yes, I agree it’s a poor way to protect inventory. 
@ParrotWatcher [quote=“ParrotWatcher, post:4513, topic:2000”]
My argument against this would be the fact that he’s only really memorable to teen (and student) players,
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Remember, I thought few people would play teens. I have a template I use when an NPC meets an MC:
if wearing a uniform…
if a teen or college student…
if a tattoo or piercing is visible
if a weapon is visible
if a high-profile background (movie star, wrestler)…
So for teens, they usually receive flavor text, because they are visibly different (due to age) and it makes sense most people would comment about it.
I am inclined to respond in a way @StarshinaSokolov did – I am surprised Tommy’s life or death had an impact to readers after such a short intro to him. What I can do to fix this is to make him known to all professions/backgrounds as well as teens (like I do with Rachel).
I agree, and I like the idea to make others care about him. Mrs. Ortega is coming next which is why I split up the pair in that scene.
Aside from parents, other backgrounds have experienced loss, such as police officer and scientist. Teens also have a major benefit in that they have two NPCs who become permanent members of their group: Madison and Brody, who are built in ROs.
This really struck me when stated. Of those gay men introduced, Tony is dead (never met, so there’s no attachment), Alfonso is barely mentioned and his status is not discussed, Greg is alive, and Tommy is dead. I really included mention of orientation to make diverse characters, which is a criticism from the first game.
And please keep pointing out times when you or anyone thinks there’s an issue in how groups are represented. I assure you it’s oversight if it happens but being unaware doesn’t give me immunity to criticism. Most times I don’t consider race, gender, age when I pick who lives or dies but I base it on timing in game.
Yes, there will be some NPCs like this and I don’t doubt you can guess who they are.
@NJG [quote=“NJG, post:4515, topic:2000”]
I have a (very likely stupid) idea, how about a scientist MC (or an MC with a high science skill) mutating a zombie to make the zombie romanceable?
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interesting idea but pretty difficult to fathom in this game. It’s a very strange concept and one I’m not sure I can tackle in a way that would make this game publishable.
@Owlet I agree with a lot of what you said. [quote=“Owlet, post:4520, topic:2000”]
If you want to further discuss the topic of LGBTI+ representation in general,
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If discussions pertain to this thread, feel free to post them here so we can keep the topic going.
@StarshinaSokolov [quote=“”]
I hold that non-plot deaths should be preventable by players, otherwise it’ll feel like their decisions lack impact.
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I try when it doesn’t add unplanned NPCs. If Jonah lives, I would have to give the MC a way to reach out and help him. Same with the dates in the movie theater, Carter, and numerous other NPCs. I see the problem though. I remember this being an issue in ZE. Originally Candace died in Chapter 4 until people pointed out she can be saved easily by the MC. In Safe Haveb, there are already so many NPCs, I have to add new ones carefully.And when I kill off an NPC, i have to do so in a way that doesn’t piss of players and make them feel loss of agency.
And I hope to add some more forks in the road with unpredictable side effects.