In the original ZE, you can bribe some police with a $10,000 check - and the city it’s taking place in has pretty much gone to hell.
I also mentioned CASH ONLY. Why bother letting us find $3000 in our own house if it’s 100% useless? It’s not like it always shows up, only with a certain amount of search.
And I disagree with the “want supplies rather than money”. If someone thinks it will only last a few days, or weeks, at the most, a large sum will be more handy than a tin of food or a piece of equipment which will revert back to costing next to nothing when the outbreak is over. Again I refer to ZE:1 in which two police who are keeping you trapped inside a building accept 10,000 to let you out.
[quote=“Nathan_Faxon, post:2333, topic:2000”]
if they outbreak does come to an end, money won’t be an immediate currency.
[/quote] Unless it ends early and with relatively little damage, like some people are want to believe in the beginning, or who find it scientifically impossible.
That actually sounds like the perfect cameo for @Shoelip. “Zombies? Impossible. But if you’re really desperate for food, I’m willing to let this sandwich go for let’s say… $3000? You accept? Really? Well okay, it’s your loss.”
Like you said, early days and the police didn’t have a clue this was a worldwide catastrophe, I doubt they were told the full story as many as the other people (the Cathedral group found out through Jason’s Survnet).
I’m sure this game will take place on a timeline lasting months, if not years. Exactly how ZE played out. First one or two days people will think money still has value, but after that nobody care anymore and prefer supplies that will keep them alive. Money shouldn’t be a currency, maybe a special item to help you with a choice option in an early chapter but not anything permanent, it really ruins the mood of an apocalypse, trying to keep something of the old world alive when it’s already dead and gone. Won’t help you out in dire situations either, I doubt Rosie will accept 3,000 dollars in return for not turning me, Jill and Lyle into Swiss cheese with her cannon.
Cameos sound like a brilliant idea, will be tiny pieces of humour for players with a good eye
Dillan and Driver were obviously two sadistic bastards who took pleasure at stealing and killing. Rosie has some sort of traumatic stress, possibly thinking this is the end of the world and she has nothing left to lose for her actions, as you can tell she’s extremely reckless firing random bursts and attracting an entire horde. If you choose to save her life, she kind of snaps out of it with her close call. Probably realising she’s still got a shot at surviving longer than a few days? MC’s mercy made her appreciate the value of her life? It’s unclear, maybe @JimD will expand on it if he chooses to keep her around, but doesn’t excuse the fact she did go a little psycho
A little??? It was just few hours in the apocalyptic and she wiped out how many lives. That is like if you get trapped in a mine with food for weeks and you say “Screw food I will start already to eat my companions, i have passed 5 minutes here”
Maybe I’m being a little lenient. She was firing a high powered machine gun at two zeds, directly close to two barely armed survivors and decided to laugh about it as if it was some big joke… Okay yeah you’re right, Rosie was full on ‘catherine in the cabin’ crazy. Leave her alive like that for two more days and she’ll be eating a live rat.
Now I’m thinking about it. Can’t you injure Rosie? I shot her in the shoulder and when we met again in the school, she seemed a picture of health within a few hours of the incident. No mention of a bandages or weakness in her arm. If I got shot in the shoulder I’m pretty damn sure I wouldn’t be flexing that arm very well for a day or two.
Also judging by the hair and depending if it’s ‘dyed’ I say she was a hair stylist before the outbreak. No profession involving combat, she couldn’t fire that smg very accurately.
@JimD
While playing as a teenager in the country I found this spelling error. [quote] The zombie dashes off toward the garbage truck which rounds You close the front door and bar it shut [/quote]
The text should say “the corner at the far end of the street”.
Also while playing as a teenager in the city the text says [quote]The zombie dashes off toward the garbage truck which rounds the bend at the bottom of the road. the corner at the far end of the street. [/quote]
It should say" the bend at the bottom of the road".
In the first scene when Dillian, Driver and Rosie were introduced I thought they might make good antagonists for our MC. They were heavily armed, had teamed up and seemed relatively organised compared to my MC who at that point only had a shovel as a weapon and a cat companion. But then in the high school chapter, I don’t know what happened. Driver, the ruthless killer, gets sneaked up on by my 0 sneak skill character and taken out when hit with an improvised melee weapon. There’s no fight, no struggle. It’s too easy. I thought this guy was supposed to be dangerous.
It’s even worse when you have Jillian, the nephew and your pet with you. Unless Driver is listening to his Ipod or something, he really should hear them coming.
Then there’s Rosie who’s apparently vicious enough to shoot at two unarmed teenagers. No matter whether MC tries to sneak up on her or runs away, there’s always a chase that even a non athletic MC will win. Shouldn’t the armed bandit put up more of a fight? Shouldn’t she know by now that zombies are attracted to noise?
Last but not least, we have mastermind Dillian. He’s supposed to be clever, yet for some reason only manages to shoot MC in the leg when you do everything wrong. Now the first zombie approaching, he kills with one headshot so he clearly knows how to aim. I can never quite make sense of the fact that he gets rushed by zombies without even trying to get away. He has a gun, my MC doesn’t. MC hast been shot in the leg. Why doesn’t he run past MC and watch him/her get eaten?
Personally, I think the three bandits have a lot of potential and deserve a better ending. Making any mistakes when dealing with them, namely failing skill challenges, should be punishing. I hope we learn more about them in future updates.
huh? interesting… It’s really interesting reading plot holes other people are discovering as I don’t come across these mostly as I play as a combatant. but yeah agree, by the sounds of it the bandits ends are too unrealistic. you should probs have certain options always fail(e.g a teenager with low stealth and close combat weapons should have to cause a distraction against driver or fail) would be restricting but realistic. Z1 did this as tried playing as a priest and couldn’t for the life of me get past the ship oil mission as a priest as combat options always failed lol.
I imagined Driver to be an ex convict judging by the scars and his persona, I was hoping to have more of a fight from him since he’s made out to be a mountain of a man, melee fights would be impossible against him unless our MC has high strength and hand to hand or close combat skills.
Dillan has some sort of military expertise, even if he was pathetically defeated. He was intelligent and calm, why couldn’t we have some sort showdown with him? He could use tactics against us or use the zombies to fight his battles, I saw him as a huge threat when we first met and thought this guy would be extremely hard to take down, but it was so easy… I was let down immensely.
Rosie… Well like I explained she’s implied to not have been crazy before the outbreak. The stress of the apocalypse took a toll on her psyche and made her batsy because she felt she had nothing to lose, the MC can snap her out of it. I just predicted hair stylist simply because of the hair and if it’s dyed or not so it’s a VERY rough assumption. I’m certain she had an ordinary profession beforehand, she has no tactics, fires recklessly and inaccurately, and panics as soon as there’s a horde. Doesn’t forgive her actions, she’s still killed Countless people and stole their gear. She’s an example of a common cliché in an outbreak, people lose their minds and their sense of actions. Fortunately if the MC saves her, she isn’t too far gone to recover, though she might still be a little malicious, nobody can be the same from that. Her fight went as I thought it would of so I’m not disappointed by it, she dragged herself into a dangerous situation and fought poorly due to her lack of power like Driver or expertise like Dillan.
My prediction? Dillan was a military Lieutenant gone AWOL and decided to take this outbreak to his advantage, took supplies, weapons and the jeep and jumped ship. Started a small raider group which included Jaime. Jaime didn’t approve how they got their gear and was hunted by them for leaving, Driver doesn’t care for other survivor’s wellbeing and Rosie is the same.
I wanted these guys to be spread across the chapters as a constant enemy, like Colin and his camp or the raider group
I think you and @5ubzer0 are being a bit disingenuous here. Neither of you have ever met a girl who looks like Mindy or Heather? Or a girl who would do something like wear hotpants in an apocalypse? Did you miss the fact Jillian is wearing a miniskirt? Mindy falls for you because you are actually competent, and you likely helped her early in the game when you killed the guy in the lobby. Heather just picked the most attractive guy to be her bed warmer that wasn’t her brother.
@JimD
That might help, looking forward to it. I wanna like the little guy but there is just…very little to make me attached to him.
All that scene is totally unrealistic because it only has passed a day, less than 24 hours ago the school was filled by laughing teens and teachers. Rosie was perfect normal until then. The player is level 1 and if you want they could be defeated they have to be easy if not game over and no rescue anyone. that scene only make sense in a chapter nine or something similar. Not so soon in game
@jprime18 thanks for reporting this error and glad to have you here with us.
@WolfieGrey my intention is to use money as bribes, in trade, etc. As time goes (and I redesign the game to give more time the apocalypse), people may still be persuaded by money. It will be highly devalued. A carton of milk may cost $1000 day 2 of the apoc.
Good point.
@poison_mara I see money as a tool to barter or con. Surely you can see the value in that Some professions have a lot of money but that helps balance classes.
@Nathan_Faxon I will expand on Rosie and Driver as people have asked for more from them.
You are missing the point it seems. We’re not saying these girls are impossible to find outside of the apocalypse. But it’s the fact that two of the most attractive women in the Cathedral so happen to fall for you at roughly the same time?
Heather falls for you because she’s Heather. She never had feelings for you in the first place but develop them if you keep the relationship going, you were only suppose to be a bed warmer plus who said that the MC is the most attractive person in the Cathedral? We never catch a glimpse of their appearance. I could be absolutely horrible to her and she still comes back looking to share a room.
Mindy lets her feelings develop overtime but she ogles over you like a horny schoolgirl, saving her from the zed is completely optional.
I’m not saying these two are bad characters, in fact Mindy is one of my top three and Heather has some good things around her, even if some things about her annoy me. I’m just saying the romances could have started at a later time.
@JimD is it possible they could be more threatening and maybe even one of the two out of Driver and Dillan escape? These two have so much potential at becoming a powerful enemy for the MC. As for Rosie I would like to see her become a possible group member, romance… Eh, maybe some people would like that but she isn’t one for me.
Also, glad you like that, Catherine scared the living hell out of me
You do not find it odd at all that every single female character in your group is attractive? How probable do you think that is? It’s even worse that both Heather and Mindy want to have sex with you regardless of who you are or what you do.
Now compare that to the men of the group. Uncle Lou, who is overweight and older, has no interest in you whatsoever. Tom, the good looking, power hungry alcoholic treats you like a one night stand, which I am fine with. Jason, our hacker, has only eyes for Candace who is yet another pretty female. Carl is Candace’s boyfriend and again doesn’t care about you. That leaves Devlin, who will only persue any kind of romance if you initiate it and Javier, who barely talked to the MC at all. None of the men are in awe of your beauty, intelligence or zombie killing prowess. They don’t throw themselves at you.
In addition to that, based on their description, most of the men look pretty average. Yet the women are so pretty that MC can’t help but admire them even while zombies are roaming around.
She has jet black hair in a pixie cut. You admire the shape of the hairdo and how it frames her face, momentarily forgetting they are in the fight of their lives.
I mean, come on, Sylfaen. Did you never wonder why there are no scenes describing the men this way?
Anyway, my favourite ZE character and romance option is Tom and I couldn’t care less about his appearance. I like him because he’s flawed, well-written and interesting. From his alcoholism to his struggle to maintain control of the group, his scenes are memorable. The story wouldn’t work without him. Would anyone even notice if Heather was replaced or cut?
So far all the characters that have appeared in ZE2 seem interesting to me. Chandra Parmar is the only female where I noticed that her attractiveness was highlighted.
@Nathan_Faxon yeah, I rushed those parts a bit to meet self-made deadlines. I can make those three much more imposing. I’m re-evaluating whether to have Rosie and Driver as recurring NPCs.
@5ubzer0 I am actually re-writing a bit of ZEX and made Tom more flirty toward the MC. And Devlin initiates flirting in his dedicated scene in Part 4. But overall, i do agree I didn’t put a lot of content in the game from a female perspective. One reviewer told me the game seems like a Spike TV writer made it.
I am a straight girl so I could give you a different perspective of beautiful and romances in games. Gaider Bioware guion director in DAo and DAI an gay had good insights about Men and women. He basically said that what most straight men want is the full fill of the dominant alpha male with a pretty girl. Each time he tried to make a dramatic romance within happy ending or a girl not pretty the beta testing was so negative. They tried to avoid that in DAI, but if you look at it closely, there is no sad drama with a male character option. If you play as a female two romances are directed a drama with bad ending or a dramatic experience. We as girls accept that males in general just want to score a point, like the nasty machismo in the Witcher one where women were only whores in cards to recollect.
I normally choose to play it as bisexual in games not because I am one. Because almost all straight romances where you are girl, is the machist princess crap. Sorry, I don’t have fantasies about a stupid brainless guy in a horse, that ends domesticating you saying that he would do anything for you… That’s pure machism hide in a modern cover. Also I want romance good looking males, you know, but games put almost always fat beard guys twenty years older than females … Sorry I don’t like that… so except in Bioware games i just play a lesbian. @JimD make an ok job in ZE, but i agree woman romance options were way highlighted and protagonist of story.