Zombie Exodus: Safe Haven, Part 4 Public Beta - updated 7/27/2025, 910,000+ words

Hi. I don’t know if this has been reported yet but I couldn’t find it anywhere. I’m playing as a female character romancing Kelly. The sex scene at the beginning of the demo, however, reads as though I’m playing as a male character. Just thought I’d bring it up briefly since I haven’t seen it mentioned anywhere else!

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I’m still going through all the bugs but just a quick update to mention that the public beta has been updated.

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Will part 4 be the end of it all or we will see future parts? I ask cause in the zombie exodus 1 we saw the end in time jump and as I saw in logs that we have a time jump here too, I was concerned part 4 is the end here too. I never managed to reach end of this demo as it wasn’t fully representing my original play (especially because There isn’t a choice to define river dogs relation ,and all groups relations too, and I know we see them later) and it’s also so long i didn’t managed enough time to go more than return from canyon.

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I think the current outline is six parts, although I wouldn’t be surprised if we got maybe one more out of it despite

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It could be 50 parts, and I’d still be here waiting to cough up money for part 51. Love this game.
@JimD, hope your health situation is still good boss, if you aren’t 100%, please don’t strain yourself trying to keep to a deadline or release schedule. Much as I love this game, your health comes first. Cheers.

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Hey everyone, not sure if this is the right place to ask but followed a trail in Steam which recommended me to this thread. Encountered a persistent error message that prevents the game from loading the start page at all; so far I’ve tried re-installing to no avail.

The error message says:
part2events line 10: invalid return; we’ve already returned from the last gosub

Has anyone else encountered the same error, or what are possible fixes to this?
Experiencing the error through my purchased game (all 3 parts) and not the public beta, btw.

Hi everyone,
I don’t know where the appropriate place to ask for help is so I’m hoping this is it.
Is it a bug or a feature that I’m not able to craft after midnight on day 2 of Pt. 1 in Safe Haven? I’m going back and redoing an optimized version of a guided character and something has clearly changed because the last thing to do is craft stuff until bed, but the option disappears past 11:30ish. Really bummed if this is intentional but hopefully it’s something fixable.

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Wanna come back and say I’ve tested it extensively. Up to 11:45 you can craft, at 12:00 on the option goes away. Doesn’t make any sense given all the other options that remain.

Hello!

Haven’t gone through this in much detail but I noticed a typo in chapter 15

It’s instead of It

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Very excited to hear about the ability to propose! Just curious if there’s gonna be any stats we can get or maybe choice hints we could drop to our ROs to get them to propose to our character instead?

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Hello everyone

I’ve hit an error when I get a report from my second-in-command after finishing 4 tasks in chapter 14 at the Junkyard and press “next.” Has anyone else run into something similar? If so, could you please tell me how to fix this problem, if it’s something a player can solve.

Error

изображение_2025-08-14_064012132

Thanks for your attention.

P.S. I think I might’ve done something wrong, but I have no idea how to fix it.

P.P.S. The game is wonderful.

*Edited:

This isn’t a solution, but I think this information might be useful for anyone facing the same issue. It’s related to INVENTORY & GEAR/Special Inventory - the presence or excess of an item causes an error. I believe it’s more connected to the Special Inventory.

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I encountered the same problem as well. No idea how to fix it. When I looked into it, it points to group morale, if I’m correct.

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Love the Game,

Have played multiple playthroughs throughout the years. Always the Hiatus hits hard.

Just finished part 3 made some interesting choices, would love if more looting would be an option as I found it tough to gather more firearms.

The Lancelot base was very exciting, ended up activating the Defense system which ended up destroying the invaders. Too bad I could not take anything with my apart from the vehicle choice. Would love if there were an option to enter again through the way exited with the vehicle and be able to gain some authorisation or hazmat suit to prevent being attacked by the Defense turrets.

Great story overall, love the moral challenging decision and the numerous well planned outcomes.

Thank you for the experience!

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There’s a way to get a lot more out of Lancelot. You need to be pretty quick getting out there, and you need to limit any time you spend with Fern. You can get a hazmat suit it the decontamination area and using it you can get a sample of the zeta virus. Then, if you can clear the main computer room quickly, you have an opportunity to loot the supply area. I think I left with an entire cart full, something like 60 -70 items. Also, welcome to the community Elias. Cheers

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Sorry I couldn’t find a thread for the original Zombie Exodus, so I’ll post my thoughts here. I think the game is completely broken.
The thing is, I can’t protect the Cathedral in any way. The point about defence appears only once. This “train the survivors in weapon use” choice never even appeared once. I replayed several times from the beginning. I even used guides. All useless. And okay, I can’t get the best ending (scientist who developed the vaccine), because when I stay in the cathedral, the entire squad dies due to low defense/offense and the game offers to replay from the control point. But even when I escape from the Cathedral, I can’t get the Jason`s help ending, even though my MC has friendly relations with him. How is that possible? The only available option is one of the worst endings with Carl.
I liked this game, I thoughtfully played it step by step… but I can’t finish it. And it’s a terrible feeling of incompleteness. I just don’t know what to do.

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you need Jason relationship 60+ to my knowledge to go with him, and for saving the cathedral, you need a large group, to place them in where their abilities are used the best, and I’d say use some time in the beginning of part three and in part four to focus on the defenses. I do agree the game, mechanically speaking, is kind of a mess

That’s the thing, I have a very good stats. Relationships with all characters are over 70-80 percent. I was in the bandit camp (saved people), I returned to the city for medicine (saved people), I was in the forest (found a dog). I brought a lot of supplies. I even developed a vaccine lol
All the characters are placed in the right places at the end. But all of this is not enough, because zombies break into the cathedral and kill everyone.

What was your character’s dexterity score? If it were too low, that might have been the reason the training option was unavailable.

Dexterity: 20. I had the opportunity to level it up from 10, but only once. Then only strength left for possible leveling.

Interesting, I had a scientist character whose dexterity was 25 and I had access to training the group in weapons. I did that training and made largely the same choices as you described, and I got the happy cure ending. Perhaps 25 dexterity is the magic number.

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