Seriously? Those five percent ruin my entire gameplay and ending? Well… that’s something. Okay, thanks for the tip. I’ll try to increase dexterity level then. I’ll write what comes out of this.
I used a build where my scientist’s hobbies were video games and guns. Starting dexterity was 25 and starting intelligence 30. That build worked quite well for me.
I’m now afraid that if I don’t choose the option with “home improvement projects”, I won’t be able to properly defence the cathedral lol
To be honest, I did not bother with the Cathedral defense upgrades on my scientist character run in original Zombie Exodus and it turned out alright.
On Safe Haven though, I build defenses, especially at the Junkyard.
I think this game hates me. I still can’t get the vaccine ending. Here is my new stats.
Strength: 10
Dexterity: 30
Intelligence: 25
Technical: 20
Will: 20
Charisma: 15
Group Offense: 55
Cathedral Defense: 53
Water Supply: 4 days
Food Supply: 13 days
Energy Use: 5 days
If I try to save Emma, it’s a gameover. If I don’t save her, we somehow win, but Emma dies. If Emma is rescued from the catwalk, everything is fine, but for some reason I get the Chosen ending. What??? It feels like literally one choice in one dialogue can affect literally the entire game.
Damn I really hope for you and everyone else playing it’s some weird coding error that just needs fixed.
What Vaccine type did you develop? Vaccine D or E?
D, I figured it out myself, but even checked the guide, so I don’t think that’s the issue
Wow. I’m sorry, but if you are using a guide and still having an issue, then it may be just a glitch you are having.
I did it. I did it. Oh my God, I’m going to cry. It was really hard. ![]()
I had to think through every choice, because this game really doesn’t allow a single mistake. But this struggling really fits the game setting lololol.
Thank you all for the help and words of support. Those five percent dexterity truly changed everything ![]()
Cure ending is, despite objectively being the best ending for everybody else in the world, is one of the most depressing and bittersweet parts of the whole game.
It’s a very funny moment. I hope there will be more opportunities like this in the future, especially for teen to adult MC.
I’m currently playing as a leader on ZESH, and I’m wondering what’s the difference if you don’t become one? Does the group still perceive MC as the true leader or not?
You can’t assign tasks to people and you can’t build stuff, and both of the others are pretty bad at doing these things. It also limits the amount of new guys that get to come into the group
Wow, thanks for the info. I had a feeling they would be bad at leadership, but not to that extent…
Not currently, but it’s a good idea.
They will be getting better once Part 4 releases. I changed some code, so they are better at allocating resources and picking which things to build.
There are also some minor differences if you choose not to be leader. It’s mostly for players who don’t want to worry about resource management.
I’m a bit confused.
In the hosted games app, Safe Haven is technically released and can be bought.
But in this forum, part 4 of Safe Haven is still in development, why is that?
I thought that only fully completed games can be released.
Instead of something like the Infiniti saga where you have Games published separately, zombie Exodus is essentially just a bunch of IAP’s
What’s a IAP?
In app purchase

