I played the game up until Part 3 before, i meant if part 4 included here is just a small part of part 4, or half or even the while thing.
It’s over half of what’s going to be the final product for part four, more or less.
I was thinking… would kelly and keith start something if we send her to militia? And will she ever be back with us or we are losing her forever?
And would keith give us his special blood for research? if yes he will do this only if we are allies or can we get that by neutrality too?
Also I saw if we fake bad connection over New Army call in lancelot haven we won’t lose any relationship points with goodman or new army even if there is a security lock up. Even when asking why he wants location before playing that act. Intentional? Or bug?
Also Wanna know we making lancelot impenetrable for new army would make any changes? Will they still claim it? Could we get there to live later chapters? Or it’s lost for ever? Will there be other haven travels later?
I don’t think the group is going to be leaving the junkyard anytime soon, if ever. In the event the group does change venues, I doubt it will be a choose your next base situation. Massive changes like that require large amounts of writing, and probably massive amounts of coding, making base choices, seems like it would be more work than it’s worth, and would massively delay sequential chapters, significantly. While the game branches, it needs to stay on the same tree, figuratively.
Seems like Fallen Hero part 3 is kind of dealing with that, the demo is kind of a mess, due to the radical differences in final states of FH part 2. For the record, I’m not knocking FH, I’m a fan, and I think the writer may be able to pull off something awesome, but right now, it’s kind of looking like a mess.
At the end of the day, these are just my opinions boss. Cheers.
Not sure if this is the right thread for this, but in my recent Parts 1 to 3 playthrough, when I built the computer lab (finished in the last cycle of Part 3), I began acquiring SurvNet servers. I am not on the LEGIT/SurvNet route in that particular playthrough. Does it always do that?
If it doesn’t, then should it only give SurvNet servers if the LEGIT plot is activated? And if it does, then should building it be locked behind the LEGIT route? In hindsight I could have built a second vegetable greenhouse.
Maybe because text after makes you seem a bit paranoid? Weird.
I think it should be handled like Part 1 Lopez encounter–you either examine his wound to help him, or to see if he’s infected. Both options give the same result (once you learn he’s not infected, you treat him), but the motivation is different.
I always play the evil/asshole in every IF I read and ZESH evil choices are some of the most disturbing and satisfying out there. From murdering a grieving Tommy over his mother’s corpse to carving up annoying group members with my katana during the hill fight. So even if we evil players are in the minority, I really appreciate the effort you put into catering for us. Regarding Jaime’s plot-armour I personally like to head-cannon my evil MC as holding out hope they can corrupt him into a murderhobo bestie or boyfriend. The scene where he stops you shooting the family in the store with that asshole’s own shotgun was frustrating for MC but worth it to later sit back and enjoy him beating the ever living shit out of Sean. Kinda want to play the Emperor Palpatine-style evil mentor. But the best drama comes from clashing ideals with Jaime. As a reader I love that he wants to save the MC from themself; “this isn’t you” and “you don’t want to do this” hit so hard. So would it be possible for Jaime to realise his morals are slipping when he starts agreeing with an evil MC? It’s just no fun as a reader if we’re both evil as much as my MC wants that for him.
Is Kevin being a romantic interest out of the spectrum?
That’s a great catch. It actually will become useful even if you are not doing that storyline, but I need to explain it in the game.
I can see your point. It’s not really a drop in honor but an increase in pragmatic.
Yeah, I kind of like evil playthroughs. So even if they are just for me and 5% of the people who read this game, I’m fine with it.
I think this is definitely starting to happen.
Most likely. I want to focus on the current romantic relationships.
That’s fair, the current ROs are fantastic. Even though MC/Jude is my guilty pleasure ship.
Also, during testing, should we be allowed to manually set values such as Allegiance? My canon playthrough has 100 allegiance to my MC as of Part 3 and it’s jarring to test with her and see 56 allegiance.
Indeed. It’s jarring to see that Jude hates me when we’d sorta kinda respected each other in Part 2 and relationship was improved to Friends in Part 3 (not besties (yet), but friends).
I’d like to see a step further. Let us set all moral/morale/relationship values individually, need an option to select MC’s room mate too. I also have high allegiance and morale, and very high relationships with most group members being in the best friend range. It’s jarring for my MC’s RO (Madison) “surprise” MC with a kiss, when in my playthrough, she’s borderline clingy. Also, think who goes on the Silverthorne raid should be addressed, I always take Madison on the raid (the scene with her ordering a salad is classic), so having her immediately know what’s going on at the beginning of part 4, is going to need a rewrite if she was on the raid.
@JimD I have a question since Jamies Morals are slowly slipping away could it likely cause conflict with him and the MC and could it lead to a potential confrontation?
I can do this.
Okay, I can work on these.
I think that is very likely.
Just curious since I’m replaying everything up to the end of part 3 while part 4 is in development, how did everyone choose to handle the Silverthorne Militia? I personally wiped them out because they seem like the type of group that’ll eventually become full on raider & slavers.
- Join them
- Avoid them
- Wipe them out
I think either avoid them or wipe them out. My main MC is torn between both, and in my latest Part 3 playthrough she chose to scout them out, help the civilians, then get out of there before forming any unwanted alliances. Her reason in the heat of the moment was that she couldn’t doom the vulnerable civilians despite her antipathy towards Keith and the SM. But I could see her wiping them out (albeit as a longer form campaign than at the end of Part 3). She did, after all, kill Murphy herself.
Thanks! Although, she could possibly choose to wipe them out in Part 4, now that she has the information about how they tick. Or if all the civilians wouldn’t (very likely) die to the zombies as a result/the current leadership won’t be replaced by someone less like Keith/Sullivan and more like Cliff/Dee. A similar line of reasoning is why I can see her possibly allying with the New Army from Part 1 on (even if Goodman is a nasty piece of work, he is a nasty piece of work keeping many civilians alive, and the power vacuum caused by him dying is worse than him), even though ‘canonically’ she is loyal to Faulkner and his orders and doesn’t believe he really died, and is ultimately proven right. The exchange in Lancelot telling Goodman he’s lying is glorious and satisfying.
LOL. I did literally the opposite. I let Murphy live, because he’s not really a threat, once you get the upper hand on him. I wiped out the STM, because they were a clear immediate danger. I didn’t rob the civilians, but some of them did get shot during my escape. I like that you have reasoned out why your MC does things though.
I want no affiliation from them. Let them screw themselves entirely on their own, or better, let the New Army and them take each other out, and we can pick up the pieces.
I dont think the Militia is strong enough to even compare to the New Army. Its more likely the New Army would have easily wiped out/displaced the Militia, and now there is a very much not very weakened or even stronger New Army to deal with, and I would rather not.
In regards to the militia and the new army they seem to me more likely to work together than kill each other.