Zombie Exodus: Safe Haven, Part 4 Public Beta - updated 7/27/2025, 910,000+ words

The link test change from dashingDon why ? on coddemos.ink isn’t possible to save progress :smiling_face_with_tear:

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You mean moody ink?

If I remember and that was a long time ago, you need to make an account and login and then you will be able to save and load your game as long as you are still logged in
I remember it works on every game in the site

I hope this helps

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I feel as if religion would play a bigger role here if the world were in this state. But then again… look at the world we live in now.

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Thanks this help. But not happy about it.

Its another control feature the moody ink :face_exhaling:

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Is it just me or do you wish you could be a work for MI6 or CIA like Rachel

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Did u read “the walking dead” from kirkman ? Religion have important role in community, serve as guide and hope…if people don’t use it to influence others.

Well, if some deviation cult begin with that religion that when u understand that yes religion always a big role in establish community, line that cannot be cross. It remind the community that there guidlines not matter what rise ahead :wink:

The account requirement is because the saves on that site are stored on the site. This means that they’re accessible from different devices and that they’re not susceptible to being wiped when your cache clears.

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it’s called control. U are not the only one who can acces that cache.

It’s pretty easy to save a cache (saves) from your games. Still don’t understand this move.

Moody ink when u are a desktop reader is the worst experience.

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It’s not the best implemented, but as someone who spends months between playing the same WIP, it means I don’t always have to start from the beginning because of how often I clear my cache and history

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Can we get options related to religion. I get you can pray with whats his name and Parker but i just feel like an option to pray by yourself would be nice. Maybe even the chance to find a bible which you can read to your community or nephew

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Weird thought, but… do any of you have a feeling that our MC might die in the end no matter what? This whole game it felt like it isn’t about them, but the legacy they left behind, either good or bad.

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Nope

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You can find a bible at the farm in part 2. There’s an option to give it to Church, but I don’t think there’s an option for MC to use it.

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I found a new option has come up in a recent update: the Bible can be given to Jude the sniper if you have him in the group and converse with other survivors in Part 3. You can also give him the men’s clothing found on the farm in Part 2.

The women’s clothing found on the same farm can be given to Billie as well.

I quite like the gift-giving options in this game. It adds depth to the characters and gives me the warm fuzzies.

Pragmatically, I also like to think that even small gifts/ kindnesses to group members can have positive effects on their mental and even physical well-being in the survival situation of a zombie apocalypse. And if it helps earn their friendship and loyalty to me as leader of the group, that’s another plus.

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I have included religion and other games but would have to think about how to implement. There are lots of religions, so I wouldn’t want to focus on just one. However, Christianity is the largest in the US.

In my new game, Stronghold, I actually have a priest as one of the options for character creation.

There are a lot more gifts coming in Part 4. There are so many characters and I have a list of their favorite items that I am sprinkling throughout the game for your MC to find and give to them. I really like that personal aspect of scavenging.

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Can you add adhd and or autism as Weaknesses like Maybe have certain levels of either one and the downsides or advantages get boosted each level.

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It would be cool if we could choose allergies (not including the pollen allergies you can choose). Like food and medicine allergies in the game. It would add a sense of realism in the game. Plus it would make the surviving in the of the game much harder, when food and medicine are hard to come by.

i like how it is but it seems abit forced in some areas more now i mean for 1 hw is there an election when you are a bandit group and instill fear for two how di i only get 2 votes when gina and reiely and myself voted for me i used the intimidation choice while having max initimidation and leadership for 3 i chose to push votes away from rachel yet she still got the most by far. it seems there is still much to be done with the election part. to make it so you can win by fear or even just outright refuse an election due to being a psychopath or bandit leader

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You can just take leadership in part 2, I believe, without election. There’s at least an option to say “I’m the leader”, and JimD was pretty clear that you can shut down election in part 4. There are options to do most of what you’re asking if you are leader, for sure. There are options to rob/raid pretty much every group, from part 3 onward. You can rob and/or murder almost every character in part 1 and 2. I think the evil route is pretty well represented, but that’s just my 2 cents boss.

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You can already shut down election in part 4 WIP. Everytime you talk to a character that have the option to ask for an election, or anything that sound remotely democratic, you just ignore it completely and do not click on it. Then when the breakfast sequence end and the next scene happen, instead of moving into voting for a leader, Jaime and Rachel would instead discuss what will happen next, and if there should be an election or not, you can just say “Fuck no, lol”

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