Zombie Exodus: Safe Haven General Discussion (Part 3 beta coming in December)

Remember that he is wearing clothes, so it would only Look like some strange hip shaking, which I imagine as being totally silly and hilarious

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I may consider making some public or at least bundling them into an eBook.

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Another idea could he when all game will be released you can launch a DEFINITIVE edition when one of the extras is that mini stories

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I would buy it. I am not a Patreon type but I would pay for the stories

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@JimD

Will there be potential cannibalism ?
I’m asking for a friend

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  1. Don’t you think him answering that’s would be a big spoiler ?

  2. It’s only been 3 days into the outbreak. If people were becoming cannibals, I imagine it’s because they were batshit crazy before the apocalypse and didn’t start eating people out of desperation.

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Is there a reason my teen takes a -10 to leadership and persuasion?
Like I know being a teen gives a -5 to every attribute(while also affecting the skills) and probably inspires less confidence than any of the adults but a -10 seems a bit much.

He said in first part thread No cannibalism cannibalism would be stupid as is Directly +16 or +18 in many countries. And doesn’t have sense in a BUILDING GAME

I was only asking if MC could potentially do that, It’s not really that much of a spoil, more like features, you know kinda like how you know that in cyberpunk you will be able to have houses and stuff.

It’s up to him if he wants to reveal it or not, also I don’t know how far the game is gonna span out in time either.

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Yeah ok fair is fair.

And what do you mean by building game ? Like I said before i’m waiting for full release before playing again.

EDIT: Do you eventually get to a point where you build your settlement ?

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It is in the @JimD Newsletter last month we supposed building crops and several other buildings. I recommend you follow Jim social media

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Not sure whether I should post it here or anywhere else, but it’s slightly bother me…

In Zombie Exodus, my MC kicked Devlin out of the car because of his behave, later in the reunite scene Devlin still mentioned Tom whom he actually have no chance to meet.

And in Safe Haven, my MC stayed with Lyle and Jillian all the night and followed them when they leave, my MC tricked the bandits to leave successfully, but later when going to rescue Jaime, the game still address Jillian as if she stolen my belongings whilst I went outside but actually I was stayed with them, and Driver didn’t attack Lyle and Jillian because my MC was right there.

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That is a bug @Lithophene could know more about what could cause it as I don’t read code.

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Thanks and, did you mean ā€œknow moreā€?

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Yeah my phone ate the K lol.

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Phones are always hungry, just Like Zombies, and they Seem to eat some brains too.:thinking:

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Tell me lol.

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I have a guestion for all who do you think is the most useful out of the four Jillian,Paker,Kelly and nephew. For me Jillian dose not seem like a good negatior the only skill she has is conning pepole wich she not even that good at she failed to con my bank robber with 30 intelligence. Paker in part 3 maybe able to craft explosives since he has high science and decent in crafting. Kelly could be a good negotiator. The nephew has proved he is decent at scavenging but I see him contributing a lot more when he gets older.

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Jillian is without a doubt the least useful her best skill is persuasion with a lvl5 and the other skills at 1 or 2(which are only usable in a group but useless if left alone).
From how she acts it seems she has decent charisma(50-55) but everthing else poor or below average(30-45).
She freaks out as soon as any conflict happens, lacks confidence outside of looking good and like mara said she seems pretty content on staying like this.
Despite the mistakes and dumb choices Kelly is usable as a negotiator/diplomat and is willing to learn and adapt.
Parker seems fine, he’s not much of a fighter(from what I recall) but keeps his calm for the most part, has some knowledge in crafting and science.
The nephew is still a kid but as long as you teach him properly he’ll probably make it in the top 5 best survivors excluding the Mc.

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Parker: The most optimal choice for a quartermaster. He’s also really skilled in Science, so he would prove to be a valuable assistant for anyone intent on making a cure/vaccine. Combine that with some decent Crafting, and he’s alright. The only real flaw he has is the constant need for insulin-that’s gonna be a real pain in the ass to deal with.

Kelly: She doesn’t seem to excel in anything and is a bit of a klutz when it comes to rational thinking dealing with others, but I can sorta put that aside. We all make mistakes, even extremely stupid ones. And it seems that she does have a burning desire to improve herself. She could prove to be a great negotiator/people person, given her decent skills in Empathy and the fact that she is definitely attractive (Two NPC’s are already falling for her). Not the best survivor, but she’s something.

Jillian: Useless. Without a shadow of a doubt. Crappy skills, can’t fight, doesn’t show any desire to improve and seems content on just piggybacking off the group ( she is a con artist, so I suppose that’s not surprising). Only keeping her around cuz I’m interested in the romance path and to see if she undergoes any changes-if it wasn’t for that reason alone, I would’ve likely dumped her and just dated Kelly (or waited till Madison was available).

Nephew: He has all the potential in the world, but that don’t change the fact that he’s still a kid with no training. And until he gets that training, he’s arguably the most useless of them all.

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