I respect your preference – I really do, I’m not just offering “due” respect as a rhetorical gesture. I know it’s every bit as sincere as my own desire for an easy-mode Dark Souls. And yet I also respect From’s commitment to sticking to their vision for their brand (and agree with @GreekWinter that it was commercially the right call). At the end of the day I’m going to design my own game for a particular kind of player experience, knowing it won’t satisfy everyone… including readers who like my game a little and would otherwise like it a lot.
Yep. And I get how incomprehensible that can feel for someone who just doesn’t like the agony of choice – for a non-Souls example, I struggle to understand how anyone enjoys playing Outlast for more than about 25 atmospheric minutes, before it devolves into constantly getting murdered. But absolutely, yes, that was a key part of what made the game satisfying and memorable for them.
Again, I’m all in favor of opening up the save system option to other authors – I just think we should start with HG, both because HG authors have no editorial steer toward making stat fails fun, and because unlike you I do think this is a meaningful commercial risk and that CoG ought to try it out piecemeal rather than rushing into it.
In my own experience as a fan, there’s a genuine difference between CoG and HG handling of stats. When I play a Kyle Marquis game like Pon Para or Tower Behind the Moon, I have fun all the way through even when I’m not stat-maxing. Maybe I can’t get the super-specialized achievements without more focused replays, but I can still get an ending that feels like a success. By HG contrast, while Lucid’s earlier games were like that, Lost Heir Book 1 was (for this reader!) not fun if you didn’t put a lot more work into stat-maxing than I was interested in doing. HG authors get to make design decisions like that, and I think it would be great to open up save systems so that authors can choose to back up their stat-heavy games with them.
Not a single person, anywhere, ever, argued that the inability to delete saves was a good thing.
The only holdup on that has been capacity and priority. CoG is a small company whose sole coder was holding down a day job elsewhere until recently. (Their small scale is also worth bearing in mind before spouting off any silliness about CoG “seeing [fans] rewarded” for making arguments you disagree with. They don’t have budget for a community manager; you think they’re paying people to post?)
That’s different from an issue that’s been in the FAQ since at least 2011, because people have had clashing perspectives on it since the very beginning of the company. If you’re unable to see how anyone else could conceive it as anything other than a “small quality of life change,” that’s fine…but try not to be too surprised when you keep getting pushback that doesn’t dissolve in the face of strawman arguments.
The people who blanketed reddit with hate memes would have been just as cross at you suggesting they’re a vocal minority as you are on this issue. They were as loud, persistent, and entitled about it as anyone on these save game threads has been. “It’s a text game! Adding graphics is a fundamental betrayal!”